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CityBuilderCore.IMapPathfinder Interface Reference

Detailed Description

pathfinder that uses the unity navmesh to find a path on the map

Inheritance diagram for CityBuilderCore.IMapPathfinder:
CityBuilderCore.IPathfinder CityBuilderCore.NavMeshPathfinding

Additional Inherited Members

- Public Member Functions inherited from CityBuilderCore.IPathfinder
bool HasPoint (Vector2Int point, object tag=null)
 checks if a point exists within the pathfinder
for example points on map pathing that are blocked or points for road pathing that dont have a road
 
WalkingPath FindPath (Vector2Int[] starts, Vector2Int[] targets, object tag=null)
 attempts to find a path between one of the starts and one of the ends
 
PathQuery FindPathQuery (Vector2Int[] starts, Vector2Int[] targets, object tag=null)