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CityBuilderTown.TownDistributionTask Class Reference

Detailed Description

makes a walker go to the market the task stands on and pick up items
the walker then roams the roads connected to the market filling up their stores
afterwards the walker walks back to the market and returns the remaining items
the items carried by the walker are reserved in the market to avoid the market getting filled while the walker is out

https://citybuilder.softleitner.com/manual/town

Inheritance diagram for CityBuilderTown.TownDistributionTask:
CityBuilderTown.TownTask CityBuilderCore.KeyedBehaviour CityBuilderCore.IKeyed

Classes

class  TownBuildTaskData
 

Public Member Functions

override bool CanStartTask (TownWalker walker)
 
override WalkerAction[] StartTask (TownWalker walker)
 
override void ContinueTask (TownWalker walker)
 
override void FinishTask (TownWalker walker, ProcessState process)
 
override string GetDescription ()
 
override string GetDebugText ()
 
- Public Member Functions inherited from CityBuilderTown.TownTask
WalkerAction[] StartTask (TownWalker walker)
 
void ContinueTask (TownWalker walker)
 
void FinishTask (TownWalker walker, ProcessState process)
 
virtual void Terminate ()
 
virtual void SignalTask (TownWalker walker, string key)
 
virtual bool ProgressTask (TownWalker walker, string key)
 
virtual void SuspendTask ()
 
virtual void ResumeTask ()
 
virtual void OnMessages (string e)
 use when a single string has to be split into several messages
by default the parameter is split by spaces
 
virtual void OnMessage (string e)
 puts a message into the characters messaging pipeline
 
TownTaskData SaveData ()
 
void LoadData (TownTaskData data)
 

Public Attributes

int Memory = 64
 
int Range = 16
 
int MaxQuantity = 10
 
float CooldownDuration
 
- Public Attributes inherited from CityBuilderTown.TownTask
TownJob Job
 
Sprite Icon
 
Transform Visual
 
GameObject Tool
 
UnityEvent< string > MessageReceived
 
MessageEvent[] MessageEvents
 
- Public Attributes inherited from CityBuilderCore.KeyedBehaviour
string Key
 

Protected Member Functions

override void Update ()
 
override string saveExtras ()
 
override void loadExtras (string json)
 
- Protected Member Functions inherited from CityBuilderTown.TownTask
virtual void Awake ()
 
virtual void OnDestroy ()
 

Properties

override IEnumerable< TownWalkerWalkers [get]
 
TownMarketComponent Market [get]
 
- Properties inherited from CityBuilderTown.TownTask
Guid Id = Guid.NewGuid() [get]
 
virtual IEnumerable< TownWalkerWalkers [get]
 
Vector2Int Point [get]
 
- Properties inherited from CityBuilderCore.IKeyed

Additional Inherited Members

- Protected Attributes inherited from CityBuilderTown.TownTask
bool _isTerminated
 
bool _isSuspended
 

Member Function Documentation

◆ CanStartTask()

override bool CityBuilderTown.TownDistributionTask.CanStartTask ( TownWalker walker)
inlinevirtual

Reimplemented from CityBuilderTown.TownTask.

◆ GetDebugText()

override string CityBuilderTown.TownDistributionTask.GetDebugText ( )
virtual

Reimplemented from CityBuilderTown.TownTask.

◆ GetDescription()

override string CityBuilderTown.TownDistributionTask.GetDescription ( )
virtual

Reimplemented from CityBuilderTown.TownTask.

◆ loadExtras()

override void CityBuilderTown.TownDistributionTask.loadExtras ( string json)
inlineprotectedvirtual

Reimplemented from CityBuilderTown.TownTask.

◆ saveExtras()

override string CityBuilderTown.TownDistributionTask.saveExtras ( )
inlineprotectedvirtual

Reimplemented from CityBuilderTown.TownTask.

◆ Update()

override void CityBuilderTown.TownDistributionTask.Update ( )
inlineprotectedvirtual

Reimplemented from CityBuilderTown.TownTask.