ClassicCityBuilderKit 1.8.8
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task that makes walkers deliver whatever items are needed by the IItemReceiver of the building under the task
used to supply food and wood to TownMarketComponent, to get building materials to TownConstructionComponent and for raw materials needed in TownProductionComponent
Public Member Functions | |
override bool | CanStartTask (TownWalker walker) |
override WalkerAction[] | StartTask (TownWalker walker) |
override void | ContinueTask (TownWalker walker) |
override void | FinishTask (TownWalker walker, ProcessState process) |
void | CheckDone () |
override string | GetDescription () |
Public Member Functions inherited from CityBuilderTown.TownTask | |
WalkerAction[] | StartTask (TownWalker walker) |
void | ContinueTask (TownWalker walker) |
void | FinishTask (TownWalker walker, ProcessState process) |
virtual void | Terminate () |
virtual void | SignalTask (TownWalker walker, string key) |
virtual bool | ProgressTask (TownWalker walker, string key) |
virtual void | SuspendTask () |
virtual void | ResumeTask () |
virtual string | GetDebugText () |
virtual void | OnMessages (string e) |
use when a single string has to be split into several messages by default the parameter is split by spaces | |
virtual void | OnMessage (string e) |
puts a message into the characters messaging pipeline | |
TownTaskData | SaveData () |
void | LoadData (TownTaskData data) |
Public Attributes | |
int | MinQuantity = 1 |
int | MaxQuantity = 1000 |
Public Attributes inherited from CityBuilderTown.TownTask | |
TownJob | Job |
Sprite | Icon |
Transform | Visual |
GameObject | Tool |
UnityEvent< string > | MessageReceived |
MessageEvent[] | MessageEvents |
Public Attributes inherited from CityBuilderCore.KeyedBehaviour | |
string | Key |
Protected Member Functions | |
override void | Update () |
Protected Member Functions inherited from CityBuilderTown.TownTask | |
virtual void | Awake () |
virtual void | OnDestroy () |
virtual string | saveExtras () |
virtual void | loadExtras (string json) |
Properties | |
override IEnumerable< TownWalker > | Walkers [get] |
IItemReceiver | Receiver [get] |
Properties inherited from CityBuilderTown.TownTask | |
Guid | Id = Guid.NewGuid() [get] |
virtual IEnumerable< TownWalker > | Walkers [get] |
Vector2Int | Point [get] |
Properties inherited from CityBuilderCore.IKeyed |
Additional Inherited Members | |
Protected Attributes inherited from CityBuilderTown.TownTask | |
bool | _isTerminated |
bool | _isSuspended |
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inlinevirtual |
Reimplemented from CityBuilderTown.TownTask.
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inlinevirtual |
Reimplemented from CityBuilderTown.TownTask.
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inlineprotectedvirtual |
Reimplemented from CityBuilderTown.TownTask.