dialog that displays information about the selected building
https://citybuilder.softleitner.com/manual
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TMPro.TMP_Text | TitleText |
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UnityEngine.UI.Toggle | BuildingToggle |
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UnityEngine.UI.Button | MoveButton |
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GameObject | DescriptionPanel |
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TMPro.TMP_Text | DescriptionText |
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GameObject | EvolutionPanel |
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TMPro.TMP_Text | EvolutionText |
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ItemsPanel | EvolutionItems |
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GameObject | EmploymentPanel |
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TMPro.TMP_Text | EmploymentText |
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GameObject | HousingPanel |
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TMPro.TMP_Text | HousingText |
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GameObject | ProductionPanel |
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RectTransform | ProductionBar |
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ItemsPanel | ProductionConsumerItems |
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ItemsPanel | ProductionProducerItems |
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GameObject | StoragePanel |
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StorageOrdersPanel | StorageOrders |
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GameObject | DistributionPanel |
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DistributionOrdersPanel | DistributionOrders |
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GameObject | WorkerPanel |
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WorkersPanel | WorkingWorkers |
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WorkersPanel | QueuedWorkers |
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WorkersPanel | AssignedWorkers |
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GameObject | WalkerStoragePanel |
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ItemsPanel | WalkerStorageItems |
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GameObject | ItemEfficiencyPanel |
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ItemsPanel | EfficiencyItems |
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GameObject | RoadBlockerPanel |
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RoadBlockerPanel | RoadBlocker |
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BuildingAddon | BuildingAddon |
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WalkerAddon | WalkerAddon |
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UnityEvent< object > | TargetChanged |
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bool | PauseGame |
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ContentSizeFitter | Fitter |
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| override void | Awake () |
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| override void | Start () |
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| override void | updateContent (bool initiate) |
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virtual void | Update () |
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virtual void | OnDestroy () |
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virtual void | updateLayout () |
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object | CurrentTarget [get] |
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bool | IsDialogActive [get] |
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◆ Awake()
| override void CityBuilderCore.SelectionDialog.Awake |
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inlineprotectedvirtual |
◆ Deactivate()
| override void CityBuilderCore.SelectionDialog.Deactivate |
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inlinevirtual |
◆ Start()
| override void CityBuilderCore.SelectionDialog.Start |
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inlineprotectedvirtual |
◆ updateContent()
| override void CityBuilderCore.SelectionDialog.updateContent |
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bool | initiate | ) |
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inlineprotectedvirtual |