ClassicCityBuilderKit 1.8.8
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explanation of the computed layer value at a point (Base+Affectors=Total)
can be obtained for any point on the map by calling ILayerManager.GetKey(Layer, UnityEngine.Vector2Int)
Public Member Functions | |
LayerKey (int baseValue) | |
void | AddAffector (ILayerAffector affector, int value) |
void | AddModifier (ILayerModifier modifier) |
Properties | |
int | BaseValue [get] |
int | TotalValue [get] |
IReadOnlyCollection< Tuple< int, ILayerAffector > > | Affectors [get] |
IReadOnlyCollection< Tuple< int, ILayerModifier > > | Modifiers [get] |