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ClassicCityBuilderKit 1.9.4
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explanation of the computed layer value at a point (Base+Affectors=Total)
can be obtained for any point on the map by calling ILayerManager.GetKey(Layer, UnityEngine.Vector2Int)
Public Member Functions | |
| LayerKey (int baseValue) | |
| void | AddAffector (ILayerAffector affector, int value) |
| void | AddModifier (ILayerModifier modifier) |
Properties | |
| int | BaseValue [get] |
| int | TotalValue [get] |
| IReadOnlyCollection< Tuple< int, ILayerAffector > > | Affectors [get] |
| IReadOnlyCollection< Tuple< int, ILayerModifier > > | Modifiers [get] |