ClassicCityBuilderKit 1.8.8
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sets or resets the height override of any IOverrideHeight(walkers) that enters its trigger
does not do any thing on trigger exit, so setting and resetting has to be done on seperate triggers
used in the urban tunnel demo to set cars heights when they enter and exit the underground(UrbanTunnelEntry/Exit)
Public Attributes | |
bool | Reset |
float | Height |