ClassicCityBuilderKit 1.8.8
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types of employment that can have different priorities so less essential groups loose access first(services, logistics, food, industry, ...)
Public Attributes | |
string | Name |
int | Priority |
Public Attributes inherited from CityBuilderCore.KeyedObject | |
string | Key |
Additional Inherited Members | |
Static Public Member Functions inherited from CityBuilderCore.KeyedObject | |
static T | GetKeyedObject< T > (string key) |
Properties inherited from CityBuilderCore.IKeyed |