ClassicCityBuilderKit 1.8.8
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special connected isometric tile that will connect to any point that has a connection
this allows, for example, pipes in urban to connect to pumps and houses
Public Attributes | |
Connection | Connection |
Public Attributes inherited from CityBuilderCore.ConnectedIsometricTile | |
Sprite[] | Sprites = new Sprite[7] |
GameObject[] | Prefabs = new GameObject[7] |
Public Attributes inherited from CityBuilderCore.ConnectedTileBase | |
bool | IsColored |
Color | Color |
TileBase[] | ConnectedTiles |
Protected Member Functions | |
override bool | hasConnection (ITilemap tilemap, Vector3Int point) |
Protected Member Functions inherited from CityBuilderCore.ConnectedIsometricTile | |
override Quaternion | getRotation (byte mask) |
override Vector3 | getScale (byte mask) |
override Sprite | getSprite (byte mask) |
override GameObject | getPrefab (byte mask) |
Protected Member Functions inherited from CityBuilderCore.ConnectedTileBase | |
Sprite | getSprite (byte mask) |
Quaternion | getRotation (byte mask) |
Vector3 | getScale (byte mask) |
virtual void | refreshNeighbours (Vector3Int location, ITilemap tilemap) |
virtual byte | getMask (Vector3Int location, ITilemap tilemap) |
Additional Inherited Members | |
Public Member Functions inherited from CityBuilderCore.ConnectedIsometricTile | |
override Sprite | GetPreviewSprite () |
Public Member Functions inherited from CityBuilderCore.ConnectedTileBase | |
override bool | StartUp (Vector3Int position, ITilemap tilemap, GameObject go) |
override void | RefreshTile (Vector3Int location, ITilemap tilemap) |
override void | GetTileData (Vector3Int location, ITilemap tilemap, ref TileData tileData) |
Sprite | GetPreviewSprite () |
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inlineprotectedvirtual |
Reimplemented from CityBuilderCore.ConnectedTileBase.