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CityBuilderCore.ConnectionIsometricTile Member List

This is the complete list of members for CityBuilderCore.ConnectionIsometricTile, including all inherited members.

Color (defined in CityBuilderCore.ConnectedTileBase)CityBuilderCore.ConnectedTileBase
ConnectedTiles (defined in CityBuilderCore.ConnectedTileBase)CityBuilderCore.ConnectedTileBase
Connection (defined in CityBuilderCore.ConnectionIsometricTile)CityBuilderCore.ConnectionIsometricTile
getMask(Vector3Int location, ITilemap tilemap) (defined in CityBuilderCore.ConnectedTileBase)CityBuilderCore.ConnectedTileBaseinlineprotectedvirtual
getPrefab(byte mask) (defined in CityBuilderCore.ConnectedIsometricTile)CityBuilderCore.ConnectedIsometricTileprotectedvirtual
GetPreviewSprite() (defined in CityBuilderCore.ConnectedIsometricTile)CityBuilderCore.ConnectedIsometricTile
getRotation(byte mask) (defined in CityBuilderCore.ConnectedIsometricTile)CityBuilderCore.ConnectedIsometricTileprotected
getScale(byte mask) (defined in CityBuilderCore.ConnectedIsometricTile)CityBuilderCore.ConnectedIsometricTileinlineprotected
getSprite(byte mask) (defined in CityBuilderCore.ConnectedIsometricTile)CityBuilderCore.ConnectedIsometricTileprotected
GetTileData(Vector3Int location, ITilemap tilemap, ref TileData tileData) (defined in CityBuilderCore.ConnectedTileBase)CityBuilderCore.ConnectedTileBaseinline
hasConnection(ITilemap tilemap, Vector3Int point) (defined in CityBuilderCore.ConnectionIsometricTile)CityBuilderCore.ConnectionIsometricTileinlineprotectedvirtual
IsColored (defined in CityBuilderCore.ConnectedTileBase)CityBuilderCore.ConnectedTileBase
Prefabs (defined in CityBuilderCore.ConnectedIsometricTile)CityBuilderCore.ConnectedIsometricTile
refreshNeighbours(Vector3Int location, ITilemap tilemap) (defined in CityBuilderCore.ConnectedTileBase)CityBuilderCore.ConnectedTileBaseinlineprotectedvirtual
RefreshTile(Vector3Int location, ITilemap tilemap) (defined in CityBuilderCore.ConnectedTileBase)CityBuilderCore.ConnectedTileBaseinline
Sprites (defined in CityBuilderCore.ConnectedIsometricTile)CityBuilderCore.ConnectedIsometricTile
StartUp(Vector3Int position, ITilemap tilemap, GameObject go) (defined in CityBuilderCore.ConnectedTileBase)CityBuilderCore.ConnectedTileBaseinline