| _addons | CityBuilderCore.Walker | protected |
| _addonsQueue | CityBuilderCore.Walker | protected |
| _current | CityBuilderCore.Walker | protected |
| _defaultAgentDistance (defined in CityBuilderCore.Walker) | CityBuilderCore.Walker | protected |
| _isFinished | CityBuilderCore.Walker | protected |
| _start | CityBuilderCore.Walker | protected |
| AddAddon< T >(T prefab) | CityBuilderCore.Walker | inline |
| Addons | CityBuilderCore.Walker | |
| AdvanceProcess() | CityBuilderCore.Walker | inline |
| Age (defined in CityBuilderTown.TownWalker) | CityBuilderTown.TownWalker | |
| Agent (defined in CityBuilderCore.Walker) | CityBuilderCore.Walker | |
| Animator (defined in CityBuilderCore.Walker) | CityBuilderCore.Walker | |
| CancelProcess() | CityBuilderCore.Walker | inline |
| CancelRoam() | CityBuilderCore.Walker | inline |
| CancelWait() | CityBuilderCore.Walker | inline |
| CancelWalk() | CityBuilderCore.Walker | inline |
| CHILL (defined in CityBuilderTown.TownWalker) | CityBuilderTown.TownWalker | static |
| continueFollow(Action finished) | CityBuilderCore.Walker | inlineprotected |
| ContinueRoam(int memoryLength, int range, Action finished) | CityBuilderCore.Walker | inline |
| ContinueRoam(int memoryLength, int range, PathType pathType, UnityEngine.Object pathTag, Action finished) | CityBuilderCore.Walker | inline |
| ContinueWait(Action finished) | CityBuilderCore.Walker | inline |
| ContinueWalk(Action finished=null) | CityBuilderCore.Walker | inline |
| ContinueWander(Action finished) | CityBuilderCore.Walker | inline |
| CurrentAction | CityBuilderCore.Walker | |
| CurrentAgentWalking | CityBuilderCore.Walker | |
| CurrentPoint | CityBuilderCore.Walker | |
| CurrentProcess | CityBuilderCore.Walker | |
| CurrentRoaming | CityBuilderCore.Walker | |
| CurrentTask (defined in CityBuilderTown.TownWalker) | CityBuilderTown.TownWalker | |
| CurrentTaskTool (defined in CityBuilderTown.TownWalker) | CityBuilderTown.TownWalker | |
| CurrentWaiting | CityBuilderCore.Walker | |
| CurrentWalking | CityBuilderCore.Walker | |
| Delay(Action finished) | CityBuilderCore.Walker | inline |
| DELIVER (defined in CityBuilderTown.TownWalker) | CityBuilderTown.TownWalker | static |
| DirectionChanged (defined in CityBuilderCore.Walker) | CityBuilderCore.Walker | |
| Energy (defined in CityBuilderTown.TownWalker) | CityBuilderTown.TownWalker | |
| Finish() | CityBuilderCore.Walker | |
| Finished | CityBuilderCore.Walker | |
| followPath(IEnumerable< Vector3 > path, Action finished) | CityBuilderCore.Walker | inlineprotected |
| followPath(IEnumerable< Vector3 > path, float delay, Action finished) | CityBuilderCore.Walker | inlineprotected |
| Food (defined in CityBuilderTown.TownWalker) | CityBuilderTown.TownWalker | |
| ForwardReceiver (defined in CityBuilderCore.MessageReceiver) | CityBuilderCore.MessageReceiver | |
| GetActivityText() (defined in CityBuilderTown.TownWalker) | CityBuilderTown.TownWalker | inline |
| GetAddon< T >(T _) | CityBuilderCore.Walker | inline |
| GetAddon< T >(string key) | CityBuilderCore.Walker | inline |
| GetDebugText() | CityBuilderTown.TownWalker | inlinevirtual |
| GetDescription() | CityBuilderCore.Walker | virtual |
| getDescription(int index) | CityBuilderCore.Walker | protected |
| getDescription(int index, params object[] parameters) | CityBuilderCore.Walker | inlineprotected |
| GetName() (defined in CityBuilderCore.Walker) | CityBuilderCore.Walker | virtual |
| GridPoint | CityBuilderCore.Walker | |
| HasAddon(string key) | CityBuilderCore.Walker | inline |
| HasAddon< T >() | CityBuilderCore.Walker | inline |
| HasAddon< T >(T _) | CityBuilderCore.Walker | inline |
| HasHome (defined in CityBuilderTown.TownWalker) | CityBuilderTown.TownWalker | |
| HatParent (defined in CityBuilderTown.TownWalker) | CityBuilderTown.TownWalker | |
| HeightOverride | CityBuilderCore.Walker | |
| Hide() | CityBuilderCore.Walker | inline |
| HOME (defined in CityBuilderTown.TownWalker) | CityBuilderTown.TownWalker | static |
| Home | CityBuilderCore.Walker | |
| Id | CityBuilderCore.Walker | |
| Identity (defined in CityBuilderTown.TownWalker) | CityBuilderTown.TownWalker | |
| Info (defined in CityBuilderCore.Walker) | CityBuilderCore.Walker | |
| Initialize(BuildingReference home, Vector2Int start) | CityBuilderTown.TownWalker | inlinevirtual |
| IsWalking | CityBuilderCore.Walker | |
| IsWalkingChanged (defined in CityBuilderCore.Walker) | CityBuilderCore.Walker | |
| ItemContainer | CityBuilderTown.TownWalker | |
| ItemStorage (defined in CityBuilderTown.TownWalker) | CityBuilderTown.TownWalker | |
| Job (defined in CityBuilderTown.TownWalker) | CityBuilderTown.TownWalker | |
| LoadData(string json) | CityBuilderTown.TownWalker | inlinevirtual |
| loadWalkerData(WalkerData data) (defined in CityBuilderCore.Walker) | CityBuilderCore.Walker | inlineprotected |
| MessageEvents (defined in CityBuilderCore.MessageReceiver) | CityBuilderCore.MessageReceiver | |
| MessageReceived (defined in CityBuilderCore.MessageReceiver) | CityBuilderCore.MessageReceiver | |
| Moved | CityBuilderCore.Walker | |
| NextProcess | CityBuilderCore.Walker | |
| OnDestroy() (defined in CityBuilderCore.Walker) | CityBuilderCore.Walker | inlineprotectedvirtual |
| onFinished() | CityBuilderTown.TownWalker | inlineprotectedvirtual |
| OnMessage(string e) | CityBuilderTown.TownWalker | inlinevirtual |
| OnMessages(string e) | CityBuilderCore.MessageReceiver | inlinevirtual |
| onMoved(Vector2Int point) | CityBuilderCore.Walker | inlineprotectedvirtual |
| onProcessFinished(ProcessState process) | CityBuilderTown.TownWalker | inlineprotectedvirtual |
| PathTag | CityBuilderCore.Walker | |
| PathType (defined in CityBuilderCore.Walker) | CityBuilderCore.Walker | |
| Pivot (defined in CityBuilderCore.Walker) | CityBuilderCore.Walker | |
| PROVISION (defined in CityBuilderTown.TownWalker) | CityBuilderTown.TownWalker | static |
| Recover() (defined in CityBuilderTown.TownWalker) | CityBuilderTown.TownWalker | inline |
| RemoveAddon(WalkerAddon addon) | CityBuilderCore.Walker | inline |
| RemoveAddon(string key) | CityBuilderCore.Walker | inline |
| Roam(int memoryLength, int range, PathType pathType, UnityEngine.Object pathTag, Action finished=null) | CityBuilderCore.Walker | inline |
| Roam(int memoryLength, int range, Action finished=null) | CityBuilderCore.Walker | inline |
| Roam(float delay, int memoryLength, int range, Action finished=null) | CityBuilderCore.Walker | inline |
| SaveData() | CityBuilderTown.TownWalker | inlinevirtual |
| savewalkerData() (defined in CityBuilderCore.Walker) | CityBuilderCore.Walker | inlineprotected |
| SetJob(TownJob job) (defined in CityBuilderTown.TownWalker) | CityBuilderTown.TownWalker | inline |
| Show() | CityBuilderCore.Walker | inline |
| Spawned() | CityBuilderTown.TownWalker | inlinevirtual |
| Speed (defined in CityBuilderCore.Walker) | CityBuilderCore.Walker | |
| Start() (defined in CityBuilderCore.Walker) | CityBuilderCore.Walker | inlineprotectedvirtual |
| StartProcess(WalkerAction[] actions, string key=null) | CityBuilderCore.Walker | inline |
| Storage (defined in CityBuilderTown.TownWalker) | CityBuilderTown.TownWalker | |
| ToolParent (defined in CityBuilderTown.TownWalker) | CityBuilderTown.TownWalker | |
| tryWalk(IBuilding target, float delay, Action planned=null, Action finished=null, Action canceled=null) | CityBuilderCore.Walker | inlineprotected |
| tryWalk(Vector2Int target, float delay, Action planned=null, Action finished=null, Action canceled=null) | CityBuilderCore.Walker | inlineprotected |
| tryWalk(Func< WalkingPath > pathGetter, float delay, Action planned=null, Action finished=null, Action canceled=null) | CityBuilderCore.Walker | inlineprotected |
| tryWalk(IBuilding target, Action planned=null, Action finished=null, Action canceled=null) | CityBuilderCore.Walker | inlineprotected |
| tryWalk(Vector2Int target, Action planned=null, Action finished=null, Action canceled=null) | CityBuilderCore.Walker | inlineprotected |
| tryWalk(Func< WalkingPath > pathGetter, Action planned=null, Action finished=null, Action canceled=null) | CityBuilderCore.Walker | inlineprotected |
| tryWalk(Func< PathQuery > queryGetter, Action planned=null, Action finished=null, Action canceled=null) | CityBuilderCore.Walker | inlineprotected |
| tryWalk(Func< PathQuery > queryGetter, float delay, Action planned=null, Action finished=null, Action canceled=null) | CityBuilderCore.Walker | inlineprotected |
| tryWalk< Q, P >(Func< Q > preparer, Func< Q, P > planner, Func< P, WalkingPath > planned, Action finished=null, Action canceled=null) | CityBuilderCore.Walker | inlineprotected |
| tryWalk< Q, P >(Func< Q > preparer, Func< Q, P > planner, Func< P, WalkingPath > planned, float delay, Action finished=null, Action canceled=null) | CityBuilderCore.Walker | inlineprotected |
| tryWalk< T >(Func< BuildingComponentPathQuery< T > > queryGetter, Action< BuildingComponentPath< T > > planned=null, Action finished=null, Action canceled=null) | CityBuilderCore.Walker | inlineprotected |
| tryWalk< T >(Func< BuildingComponentPathQuery< T > > queryGetter, float delay, Action< BuildingComponentPath< T > > planned=null, Action finished=null, Action canceled=null) | CityBuilderCore.Walker | inlineprotected |
| VisualAge (defined in CityBuilderTown.TownWalker) | CityBuilderTown.TownWalker | |
| Wait(Action finished, float time) | CityBuilderCore.Walker | inline |
| Walk(IBuilding target, Action finished=null) | CityBuilderCore.Walker | inline |
| Walk(Vector2Int target, Action finished=null) | CityBuilderCore.Walker | inline |
| Walk(Vector2Int target, PathType pathType, UnityEngine.Object pathTag, Action finished=null) | CityBuilderCore.Walker | inline |
| Walk(WalkingPath path, Action finished=null) | CityBuilderCore.Walker | inline |
| Walk(WalkingPath path, float delay, Action finished=null) | CityBuilderCore.Walker | inline |
| WalkAgent(Vector3 position, Action finished=null, float? distance=null) | CityBuilderCore.Walker | inline |
| WalkAgent(Vector3 position, float delay, Action finished=null, float? distance=null) | CityBuilderCore.Walker | inline |
| WANDER (defined in CityBuilderTown.TownWalker) | CityBuilderTown.TownWalker | static |
| Wander(Action finished) | CityBuilderCore.Walker | inline |
| Warmth (defined in CityBuilderTown.TownWalker) | CityBuilderTown.TownWalker | |
| Work(float effort=1f) (defined in CityBuilderTown.TownWalker) | CityBuilderTown.TownWalker | inline |