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CityBuilderTown.TownWalker Member List

This is the complete list of members for CityBuilderTown.TownWalker, including all inherited members.

_addonsCityBuilderCore.Walkerprotected
_addonsQueueCityBuilderCore.Walkerprotected
_currentCityBuilderCore.Walkerprotected
_isFinishedCityBuilderCore.Walkerprotected
_startCityBuilderCore.Walkerprotected
AddAddon< T >(T prefab)CityBuilderCore.Walkerinline
AddonsCityBuilderCore.Walker
AdvanceProcess()CityBuilderCore.Walkerinline
Age (defined in CityBuilderTown.TownWalker)CityBuilderTown.TownWalker
Agent (defined in CityBuilderCore.Walker)CityBuilderCore.Walker
Animator (defined in CityBuilderCore.Walker)CityBuilderCore.Walker
CancelProcess()CityBuilderCore.Walkerinline
cancelRoam()CityBuilderCore.Walkerinline
cancelWait()CityBuilderCore.Walkerinline
cancelWalk()CityBuilderCore.Walkerinline
CHILL (defined in CityBuilderTown.TownWalker)CityBuilderTown.TownWalkerstatic
continueFollow(Action finished)CityBuilderCore.Walkerinlineprotected
continueRoam(int memoryLength, int range, Action finished)CityBuilderCore.Walkerinline
continueRoam(int memoryLength, int range, PathType pathType, UnityEngine.Object pathTag, Action finished)CityBuilderCore.Walkerinline
continueWait(Action finished)CityBuilderCore.Walkerinline
continueWalk(Action finished=null)CityBuilderCore.Walkerinline
continueWander(Action finished)CityBuilderCore.Walkerinline
CurrentActionCityBuilderCore.Walker
CurrentAgentWalkingCityBuilderCore.Walker
CurrentPointCityBuilderCore.Walker
CurrentProcessCityBuilderCore.Walker
CurrentRoamingCityBuilderCore.Walker
CurrentTask (defined in CityBuilderTown.TownWalker)CityBuilderTown.TownWalker
CurrentTaskTool (defined in CityBuilderTown.TownWalker)CityBuilderTown.TownWalker
CurrentWaitingCityBuilderCore.Walker
CurrentWalkingCityBuilderCore.Walker
delay(Action finished)CityBuilderCore.Walkerinline
DELIVER (defined in CityBuilderTown.TownWalker)CityBuilderTown.TownWalkerstatic
DirectionChanged (defined in CityBuilderCore.Walker)CityBuilderCore.Walker
Energy (defined in CityBuilderTown.TownWalker)CityBuilderTown.TownWalker
Finish()CityBuilderCore.Walker
FinishedCityBuilderCore.Walker
followPath(IEnumerable< Vector3 > path, Action finished)CityBuilderCore.Walkerinlineprotected
followPath(IEnumerable< Vector3 > path, float delay, Action finished)CityBuilderCore.Walkerinlineprotected
Food (defined in CityBuilderTown.TownWalker)CityBuilderTown.TownWalker
ForwardReceiver (defined in CityBuilderCore.MessageReceiver)CityBuilderCore.MessageReceiver
GetActivityText() (defined in CityBuilderTown.TownWalker)CityBuilderTown.TownWalkerinline
GetAddon< T >(T _)CityBuilderCore.Walkerinline
GetAddon< T >(string key)CityBuilderCore.Walkerinline
GetDebugText()CityBuilderTown.TownWalkerinlinevirtual
GetDescription()CityBuilderCore.Walkervirtual
getDescription(int index)CityBuilderCore.Walkerprotected
getDescription(int index, params object[] parameters)CityBuilderCore.Walkerinlineprotected
GetName() (defined in CityBuilderCore.Walker)CityBuilderCore.Walkervirtual
GridPointCityBuilderCore.Walker
HasAddon(string key)CityBuilderCore.Walkerinline
HasAddon< T >()CityBuilderCore.Walkerinline
HasAddon< T >(T _)CityBuilderCore.Walkerinline
HasHome (defined in CityBuilderTown.TownWalker)CityBuilderTown.TownWalker
HatParent (defined in CityBuilderTown.TownWalker)CityBuilderTown.TownWalker
HeightOverrideCityBuilderCore.Walker
Hide()CityBuilderCore.Walkerinline
HOME (defined in CityBuilderTown.TownWalker)CityBuilderTown.TownWalkerstatic
HomeCityBuilderCore.Walker
IdCityBuilderCore.Walker
Identity (defined in CityBuilderTown.TownWalker)CityBuilderTown.TownWalker
Info (defined in CityBuilderCore.Walker)CityBuilderCore.Walker
Initialize(BuildingReference home, Vector2Int start)CityBuilderTown.TownWalkerinlinevirtual
IsWalkingCityBuilderCore.Walker
IsWalkingChanged (defined in CityBuilderCore.Walker)CityBuilderCore.Walker
ItemContainerCityBuilderTown.TownWalker
ItemStorage (defined in CityBuilderTown.TownWalker)CityBuilderTown.TownWalker
Job (defined in CityBuilderTown.TownWalker)CityBuilderTown.TownWalker
LoadData(string json)CityBuilderTown.TownWalkerinlinevirtual
loadWalkerData(WalkerData data) (defined in CityBuilderCore.Walker)CityBuilderCore.Walkerinlineprotected
MessageEvents (defined in CityBuilderCore.MessageReceiver)CityBuilderCore.MessageReceiver
MessageReceived (defined in CityBuilderCore.MessageReceiver)CityBuilderCore.MessageReceiver
MovedCityBuilderCore.Walker
NextProcessCityBuilderCore.Walker
OnDestroy() (defined in CityBuilderCore.Walker)CityBuilderCore.Walkerinlineprotectedvirtual
onFinished()CityBuilderTown.TownWalkerinlineprotectedvirtual
OnMessage(string e)CityBuilderTown.TownWalkerinlinevirtual
OnMessages(string e)CityBuilderCore.MessageReceiverinlinevirtual
onMoved(Vector2Int point)CityBuilderCore.Walkerinlineprotectedvirtual
onProcessFinished(ProcessState process)CityBuilderTown.TownWalkerinlineprotectedvirtual
PathTagCityBuilderCore.Walker
PathType (defined in CityBuilderCore.Walker)CityBuilderCore.Walker
Pivot (defined in CityBuilderCore.Walker)CityBuilderCore.Walker
PROVISION (defined in CityBuilderTown.TownWalker)CityBuilderTown.TownWalkerstatic
Recover() (defined in CityBuilderTown.TownWalker)CityBuilderTown.TownWalkerinline
RemoveAddon(WalkerAddon addon)CityBuilderCore.Walkerinline
RemoveAddon(string key)CityBuilderCore.Walkerinline
roam(int memoryLength, int range, PathType pathType, UnityEngine.Object pathTag, Action finished=null)CityBuilderCore.Walkerinline
roam(int memoryLength, int range, Action finished=null)CityBuilderCore.Walkerinline
roam(float delay, int memoryLength, int range, Action finished=null)CityBuilderCore.Walkerinline
SaveData()CityBuilderTown.TownWalkerinlinevirtual
savewalkerData() (defined in CityBuilderCore.Walker)CityBuilderCore.Walkerinlineprotected
SetJob(TownJob job) (defined in CityBuilderTown.TownWalker)CityBuilderTown.TownWalkerinline
Show()CityBuilderCore.Walkerinline
Spawned()CityBuilderTown.TownWalkerinlinevirtual
Speed (defined in CityBuilderCore.Walker)CityBuilderCore.Walker
Start() (defined in CityBuilderCore.Walker)CityBuilderCore.Walkerinlineprotectedvirtual
StartProcess(WalkerAction[] actions, string key=null)CityBuilderCore.Walkerinline
Storage (defined in CityBuilderTown.TownWalker)CityBuilderTown.TownWalker
ToolParent (defined in CityBuilderTown.TownWalker)CityBuilderTown.TownWalker
tryWalk(IBuilding target, float delay, Action planned=null, Action finished=null, Action canceled=null)CityBuilderCore.Walkerinlineprotected
tryWalk(Vector2Int target, float delay, Action planned=null, Action finished=null, Action canceled=null)CityBuilderCore.Walkerinlineprotected
tryWalk(Func< WalkingPath > pathGetter, float delay, Action planned=null, Action finished=null, Action canceled=null)CityBuilderCore.Walkerinlineprotected
tryWalk(IBuilding target, Action planned=null, Action finished=null, Action canceled=null)CityBuilderCore.Walkerinlineprotected
tryWalk(Vector2Int target, Action planned=null, Action finished=null, Action canceled=null)CityBuilderCore.Walkerinlineprotected
tryWalk(Func< WalkingPath > pathGetter, Action planned=null, Action finished=null, Action canceled=null)CityBuilderCore.Walkerinlineprotected
tryWalk(Func< PathQuery > queryGetter, Action planned=null, Action finished=null, Action canceled=null)CityBuilderCore.Walkerinlineprotected
tryWalk(Func< PathQuery > queryGetter, float delay, Action planned=null, Action finished=null, Action canceled=null)CityBuilderCore.Walkerinlineprotected
tryWalk< Q, P >(Func< Q > preparer, Func< Q, P > planner, Func< P, WalkingPath > planned, Action finished=null, Action canceled=null)CityBuilderCore.Walkerinlineprotected
tryWalk< Q, P >(Func< Q > preparer, Func< Q, P > planner, Func< P, WalkingPath > planned, float delay, Action finished=null, Action canceled=null)CityBuilderCore.Walkerinlineprotected
tryWalk< T >(Func< BuildingComponentPathQuery< T > > queryGetter, Action< BuildingComponentPath< T > > planned=null, Action finished=null, Action canceled=null)CityBuilderCore.Walkerinlineprotected
tryWalk< T >(Func< BuildingComponentPathQuery< T > > queryGetter, float delay, Action< BuildingComponentPath< T > > planned=null, Action finished=null, Action canceled=null)CityBuilderCore.Walkerinlineprotected
VisualAge (defined in CityBuilderTown.TownWalker)CityBuilderTown.TownWalker
wait(Action finished, float time)CityBuilderCore.Walkerinline
walk(IBuilding target, Action finished=null)CityBuilderCore.Walkerinline
walk(Vector2Int target, Action finished=null)CityBuilderCore.Walkerinline
walk(Vector2Int target, PathType pathType, UnityEngine.Object pathTag, Action finished=null)CityBuilderCore.Walkerinline
walk(WalkingPath path, Action finished=null)CityBuilderCore.Walkerinline
walk(WalkingPath path, float delay, Action finished=null)CityBuilderCore.Walkerinline
WANDER (defined in CityBuilderTown.TownWalker)CityBuilderTown.TownWalkerstatic
CityBuilderCore::Walker.wander(Action finished)CityBuilderCore.Walkerinline
Warmth (defined in CityBuilderTown.TownWalker)CityBuilderTown.TownWalker
Work(float effort=1f) (defined in CityBuilderTown.TownWalker)CityBuilderTown.TownWalkerinline