tool used when the game first starts to place the initial buildings and walkers
after it is used once it gets hidden by TownManager and the rest of the tools appear
https://citybuilder.softleitner.com/manual/town
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override void | ActivateTool () |
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override void | DeactivateTool () |
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virtual int | GetCost (Item item) |
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void | OnPointerEnter (PointerEventData eventData) |
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void | OnPointerExit (PointerEventData eventData) |
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override void | Start () |
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override void | updatePointer (Vector2Int mousePoint, Vector2Int dragStart, bool isDown, bool isApply) |
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override void | updateTool () |
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void | updatePointer (Vector2Int mousePoint, Vector2Int dragStart, bool isDown, bool isApply) |
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void | onApplied () |
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virtual void | OnDisable () |
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void | enter () |
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void | exit () |
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override string | TooltipName [get] |
| main text in the tooltip
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override bool | IsTouchPanAllowed [get] |
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virtual bool | ShowGrid [get] |
| whether the IGridOverlay gets shown for this tool
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virtual bool | IsTouchPanAllowed [get] |
| whether the camera can be panned by touch drag
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bool | IsToolActive [get] |
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bool | IsTouchActivated [get] |
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virtual string | TooltipName [get] |
| main text in the tooltip
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virtual string | TooltipDescription [get] |
| smaller but potentially longer text below the main text
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◆ ActivateTool()
override void CityBuilderTown.TownStartupTool.ActivateTool |
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inlinevirtual |
◆ Start()
override void CityBuilderTown.TownStartupTool.Start |
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inlineprotectedvirtual |
◆ TooltipName
override string CityBuilderTown.TownStartupTool.TooltipName |
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get |