generates a random terrain at the start of the game
can be tested in the editor using the buttons in the inspector
theres a save test scene in CityBuilderTown.Tests/Setup/TownSetupTest.unity
https://citybuilder.softleitner.com/manual/town
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void | Setup () |
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void | Clear () |
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Terrain | Terrain |
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float | HeightScale = 2f |
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float | HeightOffsetDown = 0.4f |
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float | HeightFlat = 0.2f |
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float | HeightFactor = 1.2f |
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float | HeightOffsetUp = 0.5f |
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float | HeightBottom = 0.35f |
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float | GrassMid = 75f |
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float | GrassArea = 5f |
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int | TreeIndex = 0 |
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int | TreeStep = 5 |
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float | TreeSize = 0.5f |
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float | TreeScale = 5f |
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float | TreeThreshold = 0.6f |
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float | TreeHeightMin = 74 |
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float | TreeHeightMax = 85 |
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int | BushIndex = 3 |
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int | BushStep = 3 |
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float | BushSize = 0.25f |
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float | BushScale = 10f |
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float | BushThreshold = 0.85f |
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float | BushHeightMin = 74 |
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float | BushHeightMax = 90 |
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int | RockIndex = 1 |
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int | RockStep = 2 |
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float | RockSize = 0.85f |
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float | RockScale = 20f |
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float | RockThreshold = 0.88f |
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float | RockHeightMin = 75 |
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float | RockHeightMax = 999 |
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int | DetailStep = 3 |
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float | DetailScale = 2f |
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float | DetailThreshold = 0.7f |
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float | DetailHeight = 75 |
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