_isProgressing (defined in CityBuilderCore.ProductionComponent) | CityBuilderCore.ProductionComponent | protected |
_productionState (defined in CityBuilderCore.ProductionComponent) | CityBuilderCore.ProductionComponent | protected |
_progressTime (defined in CityBuilderCore.ProgressComponent) | CityBuilderCore.ProgressComponent | protected |
addProgress(float multiplier) (defined in CityBuilderCore.ProgressComponent) | CityBuilderCore.ProgressComponent | inlineprotected |
Awake() (defined in CityBuilderCore.ProductionComponent) | CityBuilderCore.ProductionComponent | inlineprotectedvirtual |
Building | CityBuilderCore.BuildingComponent | |
canProduce() (defined in CityBuilderTown.TownProductionComponent) | CityBuilderTown.TownProductionComponent | inlineprotectedvirtual |
canWork() (defined in CityBuilderTown.TownProductionComponent) | CityBuilderTown.TownProductionComponent | inlineprotectedvirtual |
Consumers (defined in CityBuilderCore.ProductionComponent) | CityBuilderCore.ProductionComponent | |
CurrentProductionState (defined in CityBuilderCore.ProductionComponent) | CityBuilderCore.ProductionComponent | |
DeliverTask (defined in CityBuilderTown.TownProductionComponent) | CityBuilderTown.TownProductionComponent | |
deregisterTrait< T >(T trait) | CityBuilderCore.BuildingComponent | inlineprotected |
Factor | CityBuilderTown.TownProductionComponent | |
getConsumer(Item item) (defined in CityBuilderCore.ProductionComponent) | CityBuilderCore.ProductionComponent | protected |
GetDebugText() | CityBuilderCore.ProgressComponent | virtual |
GetDescription() | CityBuilderCore.BuildingComponent | virtual |
GetNeededItems() | CityBuilderCore.ProductionComponent | |
getOther< T >() | CityBuilderCore.BuildingComponent | protected |
getOthers< T >() | CityBuilderCore.BuildingComponent | protected |
GetProducedItems() | CityBuilderCore.ProductionComponent | |
getProducer(Item item) (defined in CityBuilderCore.ProductionComponent) | CityBuilderCore.ProductionComponent | protected |
GetReceiveCapacityRemaining(Item item) | CityBuilderCore.ProductionComponent | inline |
GetReceiveItems() | CityBuilderCore.ProductionComponent | inline |
HasProducts (defined in CityBuilderCore.ProductionComponent) | CityBuilderCore.ProductionComponent | |
HasProductsChanged (defined in CityBuilderCore.ProductionComponent) | CityBuilderCore.ProductionComponent | |
HasRawMaterials (defined in CityBuilderCore.ProductionComponent) | CityBuilderCore.ProductionComponent | |
HasRawMaterialsChanged (defined in CityBuilderCore.ProductionComponent) | CityBuilderCore.ProductionComponent | |
InitializeComponent() | CityBuilderCore.ProductionComponent | inlinevirtual |
IsProgressing (defined in CityBuilderCore.ProgressComponent) | CityBuilderCore.ProgressComponent | |
IsWorking | CityBuilderTown.TownProductionComponent | |
ItemContainer | CityBuilderCore.ProductionComponent | |
ItemPoints (defined in CityBuilderTown.TownProductionComponent) | CityBuilderTown.TownProductionComponent | |
ItemPrefab (defined in CityBuilderTown.TownProductionComponent) | CityBuilderTown.TownProductionComponent | |
ItemsConsumers (defined in CityBuilderCore.ProductionComponent) | CityBuilderCore.ProductionComponent | |
ItemsProducers (defined in CityBuilderCore.ProductionComponent) | CityBuilderCore.ProductionComponent | |
Key | CityBuilderCore.ProductionComponent | |
LoadData(string json) | CityBuilderTown.TownProductionComponent | inlinevirtual |
loadData(ProductionData data) (defined in CityBuilderCore.ProductionComponent) | CityBuilderCore.ProductionComponent | inlineprotected |
onItemsChanged() (defined in CityBuilderCore.ProductionComponent) | CityBuilderCore.ProductionComponent | inlineprotectedvirtual |
OnMoved(Vector2Int oldPoint, BuildingRotation oldRotation) | CityBuilderCore.BuildingComponent | inlinevirtual |
OnMoving() | CityBuilderCore.BuildingComponent | inlinevirtual |
onProduced(ItemProducer itemProducer) (defined in CityBuilderCore.ProductionComponent) | CityBuilderCore.ProductionComponent | inlineprotectedvirtual |
OnReplacing(IBuilding replacement) | CityBuilderCore.ProductionComponent | inlinevirtual |
Priority | CityBuilderCore.ProductionComponent | |
produce() (defined in CityBuilderTown.TownProductionComponent) | CityBuilderTown.TownProductionComponent | inlineprotectedvirtual |
Producers (defined in CityBuilderCore.ProductionComponent) | CityBuilderCore.ProductionComponent | |
ProductionState enum name (defined in CityBuilderCore.ProductionComponent) | CityBuilderCore.ProductionComponent | |
Progress | CityBuilderCore.ProgressComponent | |
ProgressChanged (defined in CityBuilderCore.ProgressComponent) | CityBuilderCore.ProgressComponent | |
ProgressInterval (defined in CityBuilderCore.ProgressComponent) | CityBuilderCore.ProgressComponent | |
ProgressReset (defined in CityBuilderCore.ProgressComponent) | CityBuilderCore.ProgressComponent | |
Receive(ItemStorage storage, Item item, int quantity) | CityBuilderCore.ProductionComponent | inline |
Reference (defined in CityBuilderCore.ProductionComponent) | CityBuilderCore.ProductionComponent | |
registerTrait< T >(T trait) | CityBuilderCore.BuildingComponent | inlineprotected |
replaceTrait< T >(T trait, T replacement) | CityBuilderCore.BuildingComponent | inlineprotected |
ReserveCapacity(Item item, int amount) | CityBuilderCore.ProductionComponent | inline |
resetProgress() (defined in CityBuilderCore.ProgressComponent) | CityBuilderCore.ProgressComponent | inlineprotected |
ResumeComponent() | CityBuilderTown.TownProductionComponent | inlinevirtual |
SaveData() | CityBuilderTown.TownProductionComponent | inlinevirtual |
saveData(ProductionData data) (defined in CityBuilderCore.ProductionComponent) | CityBuilderCore.ProductionComponent | inlineprotected |
setState(ProductionState productionState) (defined in CityBuilderCore.ProductionComponent) | CityBuilderCore.ProductionComponent | inlineprotectedvirtual |
SetupComponent() | CityBuilderCore.BuildingComponent | inlinevirtual |
Start() (defined in CityBuilderCore.ProductionComponent) | CityBuilderCore.ProductionComponent | inlineprotectedvirtual |
SuspendComponent() | CityBuilderTown.TownProductionComponent | inlinevirtual |
TerminateComponent() | CityBuilderTown.TownProductionComponent | inlinevirtual |
UnreserveCapacity(Item item, int amount) | CityBuilderCore.ProductionComponent | inline |
Update() (defined in CityBuilderCore.ProductionComponent) | CityBuilderCore.ProductionComponent | inlineprotectedvirtual |
updateProduction() (defined in CityBuilderCore.ProductionComponent) | CityBuilderCore.ProductionComponent | inlineprotectedvirtual |