ui behaviour that lets players set number of walkers for the specified job
https://citybuilder.softleitner.com/manual/town
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void | SetText () |
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void | Change (int delta) |
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void | OnPointerClick (PointerEventData eventData) |
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void | OnPointerEnter (PointerEventData eventData) |
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void | OnPointerExit (PointerEventData eventData) |
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override string | TooltipName [get] |
| main text in the tooltip
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override string | TooltipDescription [get] |
| smaller but potentially longer text below the main text
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virtual string | TooltipName [get] |
| main text in the tooltip
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virtual string | TooltipDescription [get] |
| smaller but potentially longer text below the main text
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virtual void | OnDisable () |
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void | enter () |
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void | exit () |
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bool | _isPointerInside |
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◆ TooltipDescription
override string CityBuilderTown.TownJobInput.TooltipDescription |
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get |
◆ TooltipName
override string CityBuilderTown.TownJobInput.TooltipName |
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get |