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CityBuilderTown.TownJobInput Class Reference

Detailed Description

ui behaviour that lets players set number of walkers for the specified job

https://citybuilder.softleitner.com/manual/town

Inheritance diagram for CityBuilderTown.TownJobInput:
CityBuilderCore.TooltipOwnerBase CityBuilderCore.ITooltipOwner

Public Member Functions

void SetText ()
 
void Change (int delta)
 
void OnPointerClick (PointerEventData eventData)
 
- Public Member Functions inherited from CityBuilderCore.TooltipOwnerBase
void OnPointerEnter (PointerEventData eventData)
 
void OnPointerExit (PointerEventData eventData)
 

Public Attributes

TMP_InputField Input
 
TownJob Job
 
UnityEvent< TownJobClicked
 

Properties

override string TooltipName [get]
 main text in the tooltip
 
override string TooltipDescription [get]
 smaller but potentially longer text below the main text
 
- Properties inherited from CityBuilderCore.TooltipOwnerBase
virtual string TooltipName [get]
 main text in the tooltip
 
virtual string TooltipDescription [get]
 smaller but potentially longer text below the main text
 
- Properties inherited from CityBuilderCore.ITooltipOwner

Additional Inherited Members

- Protected Member Functions inherited from CityBuilderCore.TooltipOwnerBase
virtual void OnDisable ()
 
void enter ()
 
void exit ()
 
- Protected Attributes inherited from CityBuilderCore.TooltipOwnerBase
bool _isPointerInside
 

Property Documentation

◆ TooltipDescription

override string CityBuilderTown.TownJobInput.TooltipDescription
get

smaller but potentially longer text below the main text

Implements CityBuilderCore.ITooltipOwner.

◆ TooltipName

override string CityBuilderTown.TownJobInput.TooltipName
get

main text in the tooltip

Implements CityBuilderCore.ITooltipOwner.