ClassicCityBuilderKit 1.8.8
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contains any custom logic for the defense demo that is not covered by core
namely it manages the top level game state(started, won, lost, retry)
it also manages assigning the correct spawner stage which increases the difficulty over time
when structures are changed it makes every attacker recalculate their path
Public Member Functions | |
void | LoadingChanged (bool isLoading) |
void | ShowMission () |
void | StartMission () |
void | Recalculate () |
void | Continue () |
void | Retry () |
Public Attributes | |
GameObject | StartObject |
GameObject | WinObject |
GameObject | LoseObject |
TilemapSpawner | Spawner |
DefenseStage[] | Stages |