ClassicCityBuilderKit
1.9.2
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ClassicCityBuilderKit
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Namespaces
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Classes
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Class List
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Assets
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CityBuilderCore
►
Editor
►
Tests
►
AnimatedActionBase
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AnimationHappening
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AttackableComponent
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AttackSlowAddon
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AttackWalker
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AudioPool
AudioSlider
AverageBuildingScore
AverageLayerScore
AverageRiskScore
AverageScore
AverageServiceScore
►
BaseTool
BehaviourEventTrigger
BlockingTile
BoolEvent
BuilderTaskItem
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Building
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BuildingAddition
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BuildingAddon
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BuildingAddonEffect
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BuildingAddonHappening
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BuildingAddonMaterial
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BuildingAddonRenderer
BuildingAddonSet
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BuildingAddonSpawn
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BuildingAddonTransformer
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BuildingBuilder
BuildingCategory
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BuildingComponent
BuildingComponentPath
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BuildingComponentPathQuery
►
BuildingComponentReference
BuildingComponentReferenceData
►
BuildingComponentWalker
BuildingEfficiencyVisualizer
BuildingEvaluation
BuildingEvent
BuildingInfo
BuildingInfoSet
BuildingItemsBar
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BuildingItemScore
BuildingMetaData
BuildingRectBar
►
BuildingReference
►
BuildingRemoval
BuildingRequirement
►
BuildingRotation
►
BuildingRotationHexagon
BuildingRotationKeeper
►
BuildingRotationRectangle
BuildingScaledBar
BuildingScore
BuildingServicesBar
BuildingTaskItem
BuildingValueBar
BuildingValueBars
►
BuildingWalker
CameraArea
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CameraController
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CameraMouseInput
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CollectionComponent
►
CollectionWalker
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CompositeHappening
ConnectableTile
ConnectedHexagonTile
ConnectedHexagonTileEQ
ConnectedIsometricTile
ConnectedRectangleTile
ConnectedTileBase
Connection
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ConnectionFeederBuilder
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ConnectionFeederComponent
ConnectionFeederStructure
ConnectionFeederTiles
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ConnectionGrid
ConnectionIsometricTile
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ConnectionPasserBase
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ConnectionPasserComponent
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ConnectionPasserStructure
►
ConnectionPasserTiles
ConnectionPoint
ConnectionRectangleTile
ConnectionSpriteGradient
ConnectionTileGradient
ConnectionValueVisualizer
ContinueVisualizer
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CoroutineToken
CoverageScore
CyclicAttackWalkerSpawner
CyclicCollectionWalkerSpawner
CyclicDeliveryWalkerSpawner
CyclicEmigrationWalkerSpawner
CyclicEmploymentWalkerSpawner
CyclicHomelessWalkerSpawner
CyclicImmigrationWalkerSpawner
CyclicItemsRetrieverWalkerSpawner
CyclicPurchaseWalkerSpawner
CyclicRiskWalkerSpawner
CyclicRoamingWalkerSpawner
CyclicSaleWalkerSpawner
CyclicServiceWalkerSpawner
CyclicStorageWalkerSpawner
CyclicWalkerSpawner
CyclicWalkerSpawnerData
CyclicWanderingWalkerSpawner
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CyclicWorkerProviderComponent
CyclicWorkerWalkerSpawner
Deactivator
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DefaultAttackManager
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DefaultBuildingManager
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DefaultConnectionManager
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DefaultGameManager
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DefaultHighlightManager
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DefaultItemManager
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DefaultLayerManager
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DefaultMap
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DefaultMapHeight
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DefaultNotificationManager
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DefaultOverlayManager
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DefaultPopulationManager
DefaultRoadManager
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DefaultScoresCalculator
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DefaultStructureManager
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DefaultTooltipManager
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DefaultViewManager
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DefenderAreaComponent
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DefenderComponent
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DeliveryWalker
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DemolishTool
DemolishVisual
DemolishVisualDespawn
DemolishVisualRenderer
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DepopulationHappening
DialogBase
Difficulty
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DifficultyFactorHappening
DifficultySet
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DiseaseAddon
DisplayOptions
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DistributionComponent
DistributionOrder
DistributionOrderPanel
DistributionOrdersPanel
EmigrationWalker
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EmploymentComponent
EmploymentDialog
EmploymentGroup
EmploymentGroupPopulation
EmploymentGroupSet
EmploymentPopulation
EmploymentPriorityPanel
EmploymentScore
EmploymentVisualizer
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EmploymentWalker
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EmploymentWalkerComponent
EnterManualHeightOverride
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EvolutionComponent
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EvolutionSequence
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EvolutionStage
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ExpandableBuilder
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ExpandableBuilding
ExpandableBuildingInfo
ExpandableCollider
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ExpandableOffGridLink
ExpandableStorageVisualizer
ExpandableVisual
ExpandableVisualCapped
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ExtraDataBehaviour
Fader
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FireAddon
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FireWalker
FloatEvent
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GameSaverProxy
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GameSpeedProxy
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GenerationComponent
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GiveItemsAction
GridLinks
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GridPathfinding
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GridPathfindingBase
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GridPathfindingBurst
GridPathfindingSettings
HappeningDialog
HeightMappedTerrainMesh
HeightMappedTerrainRenderer
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HexagonMap
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HomelessWalker
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HousingComponent
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HousingPlaceholderComponent
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IAttackable
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IAttacker
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IAttackManager
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IBarManager
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IBuilding
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IBuildingComponent
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IBuildingManager
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IBuildingTrait
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IBuildingValue
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IConnectionFeeder
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IConnectionManager
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IConnectionPasser
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IDifficultyFactor
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IDistributionComponent
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IEfficiencyFactor
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IEmployment
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IEmploymentManager
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IEvolution
IExpandableVisual
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IGameSaver
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IGameSettings
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IGameSpeed
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IGenerationComponent
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IGiverPathfinder
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IGlobalStorage
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IGridHeights
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IGridLink
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IGridLinker
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IGridOverlay
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IGridPositions
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IGridRotations
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IHealther
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IHighlightManager
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IHousing
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IItemContainer
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IItemGiver
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IItemOwner
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IItemReceiver
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IItemRecipient
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IItemsDispenser
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IItemsDispenserManager
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IKeyed
IKeyedSet
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ILayerAffector
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ILayerDependency
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ILayerManager
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ILayerModifier
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IMainCamera
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IMap
IMapGridLinker
IMapGridPathfinder
IMapPathfinder
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IMissionManager
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ImmigrationWalker
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IMouseInput
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INotificationManager
IntEvent
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InventoryVisualizer
IObjectPool
IObjectSet
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IOverlayManager
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IOverrideHeight
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IPathfinder
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IPopulationManager
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IProductionComponent
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IProgressComponent
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IReceiverPathfinder
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IRiskRecipient
IRoadGridLinker
IRoadManager
IRoadPathfinder
IRoadPathfinderBlocked
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ISaveData
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IScoreModifier
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IScoresCalculator
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IServiceRecipient
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IsometricMap
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IStorageComponent
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IStructure
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IStructureManager
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Item
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ItemCategory
ItemCategoryQuantity
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ItemCategoryRecipient
ItemCategoryRequirement
ItemConsumer
►
ItemEfficiencyComponent
►
ItemLevel
ItemPanel
ItemProducer
►
ItemQuantity
►
ItemRecipient
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ItemScore
►
ItemSet
►
ItemsGiverAction
ItemsPanel
►
ItemsReceiverAction
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ItemsRetrieverComponent
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ItemsRetrieverWalker
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ItemStack
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ItemStorage
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ItemStorageHappening
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ItemStore
ItemStorer
ItemTaskItem
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IToolsManager
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ITooltipManager
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ITooltipOwner
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IUndoRedoAction
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IUndoRedoStack
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IViewsManager
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IWalkerManager
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IWalkerValue
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IWorkerUser
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IWorkplaceFinder
KeyedBehaviour
KeyedObject
KeyedSet
►
Layer
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LayerAffector
LayerAffectorTile
LayerAffectorVisualizer
LayerAffectorWorking
LayerAttribute
LayerBuildingBuilder
►
LayerEfficiencyComponent
LayerKey
LayerKeyVisualizer
►
LayerMapHeight
►
LayerModifierHappening
LayerPosition
LayerRequirement
LayerValues
LazyDependency
LazyOptionalDependency
ManualAttackWalkerSpawner
ManualCollectionWalkerSpawner
ManualDeliveryWalkerSpawner
ManualEmigrationWalkerSpawner
ManualEmploymentWalkerSpawner
ManualHomelessWalkerSpawner
ManualImmigrationWalkerSpawner
ManualItemsRetrieverWalkerSpawner
ManualPurchaseWalkerSpawner
ManualRiskWalkerSpawner
ManualRoamingWalkerSpawner
ManualSaleWalkerSpawner
ManualServiceWalkerSpawner
ManualStorageWalkerSpawner
ManualWalkerSpawner
ManualWalkerSpawnerData
ManualWanderingWalkerSpawner
ManualWorkerWalkerSpawner
►
MapBase
MaterialSwitcher
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MeshHighlightManager
MeshOverlayGenerator
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MeshOverlayManager
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MessageAction
MessageBoxDialog
MessageEvent
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MessageHappening
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MessageReceiver
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Migration
Minimap
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Mission
MissionDialog
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MissionParameters
MissionSet
MissionTaskItem
MissionVisualizer
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MonumentSiteComponent
MonumentStage
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MonumentStep
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MoveTool
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MultiItemContainer
MultipliedScore
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MultiRoadManager
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NavMeshPathfinding
NavMeshUpdater
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NoPathfinding
NotificationPanel
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NotificationRequest
ObjectGenerator
ObjectPool
ObjectRepository
ObjectSet
ObjectSetBase
ObjectTile
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OffGridLink
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ParticleHappening
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PathQuery
PlaytimeVisual
PointerToolBase
PointsChanged
PointValueEvent
PooledAttackWalkerSpawner
PooledCollectionWalkerSpawner
PooledDeliveryWalkerSpawner
PooledEmigrationWalkerSpawner
PooledEmploymentWalkerSpawner
PooledHomelessWalkerSpawner
PooledImmigrationWalkerSpawner
PooledItemsRetrieverWalkerSpawner
PooledPurchaseWalkerSpawner
PooledRiskWalkerSpawner
PooledRoamingWalkerSpawner
PooledSaleWalkerSpawner
PooledServiceWalkerSpawner
PooledStorageWalkerSpawner
►
PooledWalkerSeat
PooledWalkerSpawner
PooledWalkerSpawnerData
PooledWanderingWalkerSpawner
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PooledWorkerProviderComponent
PooledWorkerWalkerSpawner
Population
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PopulationEmployment
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PopulationHousing
PopulationScore
PopulationSet
PopulationVisualizer
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ProcessState
►
ProductionComponent
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ProductionWalkerComponent
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ProgressComponent
ProgressMultiScaler
ProgressScaler
ProgressThreshold
ProgressThresholdVisualizer
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PurchaseWalker
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ReceiveItemsAction
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ReloadingItemsDispenser
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Risk
RiskBuildingAddon
RiskBuildingReplacement
RiskBuildingTermination
►
RiskCategory
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RiskerComponent
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RiskModificationHappening
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RiskRecipient
RiskStructureReplacement
RiskWalker
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RiskWalkerComponent
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Road
►
RoadBlockerComponent
RoadBlockerPanel
RoadBlockerToggle
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RoadBuilder
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RoadManagerBase
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RoadManagerBaseMulti
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RoadNetwork
RoadRequirement
RoadSet
RoadStage
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RoadSwitcherComponent
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RoamAction
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RoamActionTyped
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RoamingState
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RoamingWalker
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RotateAction
RuntimeKeyedSet
RuntimeObjectSet
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SaleWalker
SaveVisualizer
SaveVisualizerItem
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Score
►
ScoreEfficiencyComponent
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ScoreModifierHappening
ScorePanel
ScoreSet
ScoreTaskItem
►
ScoreVisualizer
ScriptableHelper
SelectionDialog
SelectionSwitcher
SelectionTool
►
Service
►
ServiceCategory
►
ServiceCategoryRecipient
ServiceCategoryRequirement
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ServiceEfficiencyComponent
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ServiceModificationHappening
►
ServiceRecipient
ServiceWalker
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ServiceWalkerComponent
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SingleItemsDispenser
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SplitItemContainer
SpriteColorRandomizer
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SpriteHighlightManager
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SpriteRandomizerComponent
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StateManager
StorageCapacityPanel
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StorageComponent
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StorageOrder
StorageOrderPanel
StorageOrdersPanel
StorageQuantityVisual
StorageQuantityVisualizer
StorageVolumeVisualizer
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StorageWalker
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StorageWalkerComponent
►
StructureAddition
►
StructureBuilder
►
StructureCollection
►
StructureCollectionFloat
►
StructureDecorators
StructureLevelManager
StructureLevelMask
StructurePathManager
StructurePathOption
►
StructurePaths
StructurePointEnabler
►
StructureReference
►
StructureRemoval
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StructureReplacer
StructureRoadBlocker
StructureRoadRegisterer
StructureRoadSwitcher
►
StructureTerrainDetails
►
StructureTerrainTrees
►
StructureTerrainTreeVariants
►
StructureTiles
StructureTilesRefresher
SummedBuildingScore
SummedScore
►
TakeItemsAction
TaskItem
►
TaskList
TaskStage
►
TerrainMap
►
TerrainModifier
TerrainRenderSimplifier
TerrainRoadManager
►
TerrainRoadNetwork
►
ThresholdScore
►
TilemapRoadNetwork
►
TilemapSpawner
►
TimedReplacementComponent
TimingAnimationLoop
►
TimingCondition
►
TimingHappening
TimingHappeningOccurence
►
TimingHappeningState
TimingHappeningStateEvent
TimingUnit
ToolEvent
ToolsActivator
ToolsGroup
ToolsGroupContent
►
ToolsManager
►
TooltipArea
►
TooltipOwnerBase
TooltipPanel
TownJob
TownJobSet
TransformRoadBlocker
TriggerHeightOverride
►
UndoRedoActionBase
►
UndoRedoActionBuildingBase
UndoRedoActionData
►
UndoRedoActions
►
UndoRedoActionStructureBase
►
UndoRedoGlobalItems
►
UndoRedoStack
UnityAnimatorEvent
UnityAnimatorEvents
UnityAnimatorEventVector
UnityKeyEvent
►
VariantProductionComponent
►
VariantProductionWalkerComponent
Vector2Event
Vector2IntEvent
Vector3Event
View
►
ViewActivator
ViewBuildingBar
ViewBuildingBarBase
►
ViewBuildingHealthBar
ViewBuildingItemBar
ViewBuildingItemCategoryBar
ViewBuildingItemsBar
ViewBuildingLayerBar
ViewBuildingRiskBar
ViewBuildingServiceBar
ViewBuildingServiceCategoryBar
ViewComposite
ViewConnection
ViewCulling
ViewEfficiency
ViewLayer
ViewMessage
ViewRenderer
ViewWalkerBar
ViewWalkerBarBase
►
ViewWalkerHealthBar
ViewWalkerItemBar
ViewWalkerItemCategoryBar
ViewWalkerItemsBar
ViewWalkerRiskBar
ViewWalkerRiskCategoryBar
ViewWalkerServiceBar
ViewWalkerServiceCategoryBar
►
WaitAction
►
WaitAnimatedAction
►
WaitingState
►
WalkAgentAction
►
WalkBuildingAction
►
Walker
►
WalkerAction
►
WalkerAddon
WalkerAddonEffect
►
WalkerAddonHappening
►
WalkerAddonMaterial
WalkerAddonSet
WalkerAreaMask
WalkerCategory
►
WalkerComponent
WalkerEvent
WalkerInfo
WalkerInfoSet
WalkerItemsBar
WalkerRectBar
WalkerRisksBar
WalkerScore
WalkerServicesBar
►
WalkerSpawner
WalkerStorageVisualizer
WalkerValueBar
WalkerValueBars
►
WalkingAgentState
►
WalkingPath
►
WalkingState
►
WalkPathAction
►
WalkPointAction
►
WalkPointActionTyped
►
Wanderer
►
WanderingWalker
WinCondition
Worker
►
WorkerPath
►
WorkerPathQuery
WorkerScore
WorkersPanel
►
WorkerUserComponent
►
WorkerWalker
►
CityBuilderDefense
►
CityBuilderManual
►
CityBuilderThree
►
CityBuilderTown
►
CityBuilderUrban
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CityBuilderCore.Worker Class Reference
Detailed Description
a type of worker(mason, carpenter, laborer)
https://citybuilder.softleitner.com/manual/people
Inheritance diagram for CityBuilderCore.Worker:
Public Attributes
string
Name
Sprite
Icon
CityBuilderCore
Worker
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