ClassicCityBuilderKit
1.9.2
Toggle main menu visibility
Main Page
Namespaces
Namespace List
Namespace Members
All
Enumerations
Classes
Class List
Class Index
Class Hierarchy
Class Members
All
_
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
r
s
t
u
v
w
Functions
a
c
d
e
f
g
h
i
j
k
l
m
n
o
p
r
s
t
u
v
w
Variables
Enumerations
Properties
a
b
c
d
e
f
g
h
i
k
l
m
n
o
p
r
s
t
u
v
w
Events
▼
ClassicCityBuilderKit
►
Namespaces
▼
Classes
▼
Class List
►
Assets
▼
CityBuilderCore
►
Editor
▼
Tests
AddonChecker
AttackTesting
BuildingChecker
BuildingCountChecker
BuildingPointChecker
BuildingRequirementChecker
BuildingRequirementTesting
CheckerBase
ConstructionTesting
DebugAttacker
►
DebugBuilding
►
DebugGameSettings
DebugHousingInhabitor
DebugItemProvider
DebugItemStorer
►
DebugMap
DebugMoveTool
►
DebugNoEfficiencyComponent
DebugRoamer
DebugServiceProvider
►
DebugStructure
►
DebugWalker
►
DebugWalkerManager
DistributionTesting
EfficiencyChecker
EmploymentTesting
EvolutionTesting
ExistenceChecker
ExistencesChecker
GenerationTesting
HousingChecker
ItemOwnerChecker
ItemRecipientChecker
ItemStorageTesting
LayerChecker
LayerTesting
LinkRoadTesting
MapBaseTesting
MigrationTesting
MovementTesting
MultiRoadTesting
PositionTesting
ProductionTesting
RetrieverTesting
RiskTesting
RoadPointChecker
RotationTesting
ServiceTesting
StorageChecker
StorageTesting
StructureChecker
StructurePathTesting
StructurePointChecker
SwitchRoadTesting
TerrainMovementAgent
TestingBase
TimingTesting
TownConstructionTest
TownForresterTest
TownGathererTest
TownHarvestTest
TownHomeTest
TownMarketTest
TownPathTest
TownWoodcutterTest
WorkerTesting
►
AnimatedActionBase
►
AnimationHappening
►
AttackableComponent
►
AttackSlowAddon
►
AttackWalker
►
AudioPool
AudioSlider
AverageBuildingScore
AverageLayerScore
AverageRiskScore
AverageScore
AverageServiceScore
►
BaseTool
BehaviourEventTrigger
BlockingTile
BoolEvent
BuilderTaskItem
►
Building
►
BuildingAddition
►
BuildingAddon
►
BuildingAddonEffect
►
BuildingAddonHappening
►
BuildingAddonMaterial
►
BuildingAddonRenderer
BuildingAddonSet
►
BuildingAddonSpawn
►
BuildingAddonTransformer
►
BuildingBuilder
BuildingCategory
►
BuildingComponent
BuildingComponentPath
►
BuildingComponentPathQuery
►
BuildingComponentReference
BuildingComponentReferenceData
►
BuildingComponentWalker
BuildingEfficiencyVisualizer
BuildingEvaluation
BuildingEvent
BuildingInfo
BuildingInfoSet
BuildingItemsBar
►
BuildingItemScore
BuildingMetaData
BuildingRectBar
►
BuildingReference
►
BuildingRemoval
BuildingRequirement
►
BuildingRotation
►
BuildingRotationHexagon
BuildingRotationKeeper
►
BuildingRotationRectangle
BuildingScaledBar
BuildingScore
BuildingServicesBar
BuildingTaskItem
BuildingValueBar
BuildingValueBars
►
BuildingWalker
CameraArea
►
CameraController
►
CameraMouseInput
►
CollectionComponent
►
CollectionWalker
►
CompositeHappening
ConnectableTile
ConnectedHexagonTile
ConnectedHexagonTileEQ
ConnectedIsometricTile
ConnectedRectangleTile
ConnectedTileBase
Connection
►
ConnectionFeederBuilder
►
ConnectionFeederComponent
ConnectionFeederStructure
ConnectionFeederTiles
►
ConnectionGrid
ConnectionIsometricTile
►
ConnectionPasserBase
►
ConnectionPasserComponent
►
ConnectionPasserStructure
►
ConnectionPasserTiles
ConnectionPoint
ConnectionRectangleTile
ConnectionSpriteGradient
ConnectionTileGradient
ConnectionValueVisualizer
ContinueVisualizer
►
CoroutineToken
CoverageScore
CyclicAttackWalkerSpawner
CyclicCollectionWalkerSpawner
CyclicDeliveryWalkerSpawner
CyclicEmigrationWalkerSpawner
CyclicEmploymentWalkerSpawner
CyclicHomelessWalkerSpawner
CyclicImmigrationWalkerSpawner
CyclicItemsRetrieverWalkerSpawner
CyclicPurchaseWalkerSpawner
CyclicRiskWalkerSpawner
CyclicRoamingWalkerSpawner
CyclicSaleWalkerSpawner
CyclicServiceWalkerSpawner
CyclicStorageWalkerSpawner
CyclicWalkerSpawner
CyclicWalkerSpawnerData
CyclicWanderingWalkerSpawner
►
CyclicWorkerProviderComponent
CyclicWorkerWalkerSpawner
Deactivator
►
DefaultAttackManager
►
DefaultBuildingManager
►
DefaultConnectionManager
►
DefaultGameManager
►
DefaultHighlightManager
►
DefaultItemManager
►
DefaultLayerManager
►
DefaultMap
►
DefaultMapHeight
►
DefaultNotificationManager
►
DefaultOverlayManager
►
DefaultPopulationManager
DefaultRoadManager
►
DefaultScoresCalculator
►
DefaultStructureManager
►
DefaultTooltipManager
►
DefaultViewManager
►
DefenderAreaComponent
►
DefenderComponent
►
DeliveryWalker
►
DemolishTool
DemolishVisual
DemolishVisualDespawn
DemolishVisualRenderer
►
DepopulationHappening
DialogBase
Difficulty
►
DifficultyFactorHappening
DifficultySet
►
DiseaseAddon
DisplayOptions
►
DistributionComponent
DistributionOrder
DistributionOrderPanel
DistributionOrdersPanel
EmigrationWalker
►
EmploymentComponent
EmploymentDialog
EmploymentGroup
EmploymentGroupPopulation
EmploymentGroupSet
EmploymentPopulation
EmploymentPriorityPanel
EmploymentScore
EmploymentVisualizer
►
EmploymentWalker
►
EmploymentWalkerComponent
EnterManualHeightOverride
►
EvolutionComponent
►
EvolutionSequence
►
EvolutionStage
►
ExpandableBuilder
►
ExpandableBuilding
ExpandableBuildingInfo
ExpandableCollider
►
ExpandableOffGridLink
ExpandableStorageVisualizer
ExpandableVisual
ExpandableVisualCapped
►
ExtraDataBehaviour
Fader
►
FireAddon
►
FireWalker
FloatEvent
►
GameSaverProxy
►
GameSpeedProxy
►
GenerationComponent
►
GiveItemsAction
GridLinks
►
GridPathfinding
►
GridPathfindingBase
►
GridPathfindingBurst
GridPathfindingSettings
HappeningDialog
HeightMappedTerrainMesh
HeightMappedTerrainRenderer
►
HexagonMap
►
HomelessWalker
►
HousingComponent
►
HousingPlaceholderComponent
►
IAttackable
►
IAttacker
►
IAttackManager
►
IBarManager
►
IBuilding
►
IBuildingComponent
►
IBuildingManager
►
IBuildingTrait
►
IBuildingValue
►
IConnectionFeeder
►
IConnectionManager
►
IConnectionPasser
►
IDifficultyFactor
►
IDistributionComponent
►
IEfficiencyFactor
►
IEmployment
►
IEmploymentManager
►
IEvolution
IExpandableVisual
►
IGameSaver
►
IGameSettings
►
IGameSpeed
►
IGenerationComponent
►
IGiverPathfinder
►
IGlobalStorage
►
IGridHeights
►
IGridLink
►
IGridLinker
►
IGridOverlay
►
IGridPositions
►
IGridRotations
►
IHealther
►
IHighlightManager
►
IHousing
►
IItemContainer
►
IItemGiver
►
IItemOwner
►
IItemReceiver
►
IItemRecipient
►
IItemsDispenser
►
IItemsDispenserManager
►
IKeyed
IKeyedSet
►
ILayerAffector
►
ILayerDependency
►
ILayerManager
►
ILayerModifier
►
IMainCamera
►
IMap
IMapGridLinker
IMapGridPathfinder
IMapPathfinder
►
IMissionManager
►
ImmigrationWalker
►
IMouseInput
►
INotificationManager
IntEvent
►
InventoryVisualizer
IObjectPool
IObjectSet
►
IOverlayManager
►
IOverrideHeight
►
IPathfinder
►
IPopulationManager
►
IProductionComponent
►
IProgressComponent
►
IReceiverPathfinder
►
IRiskRecipient
IRoadGridLinker
IRoadManager
IRoadPathfinder
IRoadPathfinderBlocked
►
ISaveData
►
IScoreModifier
►
IScoresCalculator
►
IServiceRecipient
►
IsometricMap
►
IStorageComponent
►
IStructure
►
IStructureManager
►
Item
►
ItemCategory
ItemCategoryQuantity
►
ItemCategoryRecipient
ItemCategoryRequirement
ItemConsumer
►
ItemEfficiencyComponent
►
ItemLevel
ItemPanel
ItemProducer
►
ItemQuantity
►
ItemRecipient
►
ItemScore
►
ItemSet
►
ItemsGiverAction
ItemsPanel
►
ItemsReceiverAction
►
ItemsRetrieverComponent
►
ItemsRetrieverWalker
►
ItemStack
►
ItemStorage
►
ItemStorageHappening
►
ItemStore
ItemStorer
ItemTaskItem
►
IToolsManager
►
ITooltipManager
►
ITooltipOwner
►
IUndoRedoAction
►
IUndoRedoStack
►
IViewsManager
►
IWalkerManager
►
IWalkerValue
►
IWorkerUser
►
IWorkplaceFinder
KeyedBehaviour
KeyedObject
KeyedSet
►
Layer
►
LayerAffector
LayerAffectorTile
LayerAffectorVisualizer
LayerAffectorWorking
LayerAttribute
LayerBuildingBuilder
►
LayerEfficiencyComponent
LayerKey
LayerKeyVisualizer
►
LayerMapHeight
►
LayerModifierHappening
LayerPosition
LayerRequirement
LayerValues
LazyDependency
LazyOptionalDependency
ManualAttackWalkerSpawner
ManualCollectionWalkerSpawner
ManualDeliveryWalkerSpawner
ManualEmigrationWalkerSpawner
ManualEmploymentWalkerSpawner
ManualHomelessWalkerSpawner
ManualImmigrationWalkerSpawner
ManualItemsRetrieverWalkerSpawner
ManualPurchaseWalkerSpawner
ManualRiskWalkerSpawner
ManualRoamingWalkerSpawner
ManualSaleWalkerSpawner
ManualServiceWalkerSpawner
ManualStorageWalkerSpawner
ManualWalkerSpawner
ManualWalkerSpawnerData
ManualWanderingWalkerSpawner
ManualWorkerWalkerSpawner
►
MapBase
MaterialSwitcher
►
MeshHighlightManager
MeshOverlayGenerator
►
MeshOverlayManager
►
MessageAction
MessageBoxDialog
MessageEvent
►
MessageHappening
►
MessageReceiver
►
Migration
Minimap
►
Mission
MissionDialog
►
MissionParameters
MissionSet
MissionTaskItem
MissionVisualizer
►
MonumentSiteComponent
MonumentStage
►
MonumentStep
►
MoveTool
►
MultiItemContainer
MultipliedScore
►
MultiRoadManager
►
NavMeshPathfinding
NavMeshUpdater
►
NoPathfinding
NotificationPanel
►
NotificationRequest
ObjectGenerator
ObjectPool
ObjectRepository
ObjectSet
ObjectSetBase
ObjectTile
►
OffGridLink
►
ParticleHappening
►
PathQuery
PlaytimeVisual
PointerToolBase
PointsChanged
PointValueEvent
PooledAttackWalkerSpawner
PooledCollectionWalkerSpawner
PooledDeliveryWalkerSpawner
PooledEmigrationWalkerSpawner
PooledEmploymentWalkerSpawner
PooledHomelessWalkerSpawner
PooledImmigrationWalkerSpawner
PooledItemsRetrieverWalkerSpawner
PooledPurchaseWalkerSpawner
PooledRiskWalkerSpawner
PooledRoamingWalkerSpawner
PooledSaleWalkerSpawner
PooledServiceWalkerSpawner
PooledStorageWalkerSpawner
►
PooledWalkerSeat
PooledWalkerSpawner
PooledWalkerSpawnerData
PooledWanderingWalkerSpawner
►
PooledWorkerProviderComponent
PooledWorkerWalkerSpawner
Population
►
PopulationEmployment
►
PopulationHousing
PopulationScore
PopulationSet
PopulationVisualizer
►
ProcessState
►
ProductionComponent
►
ProductionWalkerComponent
►
ProgressComponent
ProgressMultiScaler
ProgressScaler
ProgressThreshold
ProgressThresholdVisualizer
►
PurchaseWalker
►
ReceiveItemsAction
►
ReloadingItemsDispenser
►
Risk
RiskBuildingAddon
RiskBuildingReplacement
RiskBuildingTermination
►
RiskCategory
►
RiskerComponent
►
RiskModificationHappening
►
RiskRecipient
RiskStructureReplacement
RiskWalker
►
RiskWalkerComponent
►
Road
►
RoadBlockerComponent
RoadBlockerPanel
RoadBlockerToggle
►
RoadBuilder
►
RoadManagerBase
►
RoadManagerBaseMulti
►
RoadNetwork
RoadRequirement
RoadSet
RoadStage
►
RoadSwitcherComponent
►
RoamAction
►
RoamActionTyped
►
RoamingState
►
RoamingWalker
►
RotateAction
RuntimeKeyedSet
RuntimeObjectSet
►
SaleWalker
SaveVisualizer
SaveVisualizerItem
►
Score
►
ScoreEfficiencyComponent
►
ScoreModifierHappening
ScorePanel
ScoreSet
ScoreTaskItem
►
ScoreVisualizer
ScriptableHelper
SelectionDialog
SelectionSwitcher
SelectionTool
►
Service
►
ServiceCategory
►
ServiceCategoryRecipient
ServiceCategoryRequirement
►
ServiceEfficiencyComponent
►
ServiceModificationHappening
►
ServiceRecipient
ServiceWalker
►
ServiceWalkerComponent
►
SingleItemsDispenser
►
SplitItemContainer
SpriteColorRandomizer
►
SpriteHighlightManager
►
SpriteRandomizerComponent
►
StateManager
StorageCapacityPanel
►
StorageComponent
►
StorageOrder
StorageOrderPanel
StorageOrdersPanel
StorageQuantityVisual
StorageQuantityVisualizer
StorageVolumeVisualizer
►
StorageWalker
►
StorageWalkerComponent
►
StructureAddition
►
StructureBuilder
►
StructureCollection
►
StructureCollectionFloat
►
StructureDecorators
StructureLevelManager
StructureLevelMask
StructurePathManager
StructurePathOption
►
StructurePaths
StructurePointEnabler
►
StructureReference
►
StructureRemoval
►
StructureReplacer
StructureRoadBlocker
StructureRoadRegisterer
StructureRoadSwitcher
►
StructureTerrainDetails
►
StructureTerrainTrees
►
StructureTerrainTreeVariants
►
StructureTiles
StructureTilesRefresher
SummedBuildingScore
SummedScore
►
TakeItemsAction
TaskItem
►
TaskList
TaskStage
►
TerrainMap
►
TerrainModifier
TerrainRenderSimplifier
TerrainRoadManager
►
TerrainRoadNetwork
►
ThresholdScore
►
TilemapRoadNetwork
►
TilemapSpawner
►
TimedReplacementComponent
TimingAnimationLoop
►
TimingCondition
►
TimingHappening
TimingHappeningOccurence
►
TimingHappeningState
TimingHappeningStateEvent
TimingUnit
ToolEvent
ToolsActivator
ToolsGroup
ToolsGroupContent
►
ToolsManager
►
TooltipArea
►
TooltipOwnerBase
TooltipPanel
TownJob
TownJobSet
TransformRoadBlocker
TriggerHeightOverride
►
UndoRedoActionBase
►
UndoRedoActionBuildingBase
UndoRedoActionData
►
UndoRedoActions
►
UndoRedoActionStructureBase
►
UndoRedoGlobalItems
►
UndoRedoStack
UnityAnimatorEvent
UnityAnimatorEvents
UnityAnimatorEventVector
UnityKeyEvent
►
VariantProductionComponent
►
VariantProductionWalkerComponent
Vector2Event
Vector2IntEvent
Vector3Event
View
►
ViewActivator
ViewBuildingBar
ViewBuildingBarBase
►
ViewBuildingHealthBar
ViewBuildingItemBar
ViewBuildingItemCategoryBar
ViewBuildingItemsBar
ViewBuildingLayerBar
ViewBuildingRiskBar
ViewBuildingServiceBar
ViewBuildingServiceCategoryBar
ViewComposite
ViewConnection
ViewCulling
ViewEfficiency
ViewLayer
ViewMessage
ViewRenderer
ViewWalkerBar
ViewWalkerBarBase
►
ViewWalkerHealthBar
ViewWalkerItemBar
ViewWalkerItemCategoryBar
ViewWalkerItemsBar
ViewWalkerRiskBar
ViewWalkerRiskCategoryBar
ViewWalkerServiceBar
ViewWalkerServiceCategoryBar
►
WaitAction
►
WaitAnimatedAction
►
WaitingState
►
WalkAgentAction
►
WalkBuildingAction
►
Walker
►
WalkerAction
►
WalkerAddon
WalkerAddonEffect
►
WalkerAddonHappening
►
WalkerAddonMaterial
WalkerAddonSet
WalkerAreaMask
WalkerCategory
►
WalkerComponent
WalkerEvent
WalkerInfo
WalkerInfoSet
WalkerItemsBar
WalkerRectBar
WalkerRisksBar
WalkerScore
WalkerServicesBar
►
WalkerSpawner
WalkerStorageVisualizer
WalkerValueBar
WalkerValueBars
►
WalkingAgentState
►
WalkingPath
►
WalkingState
►
WalkPathAction
►
WalkPointAction
►
WalkPointActionTyped
►
Wanderer
►
WanderingWalker
WinCondition
Worker
►
WorkerPath
►
WorkerPathQuery
WorkerScore
WorkersPanel
►
WorkerUserComponent
►
WorkerWalker
►
CityBuilderDefense
►
CityBuilderManual
►
CityBuilderThree
►
CityBuilderTown
►
CityBuilderUrban
Class Index
►
Class Hierarchy
►
Class Members
•
All
Classes
Namespaces
Functions
Variables
Enumerations
Enumerator
Properties
Events
Loading...
Searching...
No Matches
Public Member Functions
|
Public Attributes
|
Properties
|
List of all members
CityBuilderCore.Tests.EfficiencyChecker Class Reference
Inheritance diagram for CityBuilderCore.Tests.EfficiencyChecker:
Public Member Functions
override void
Check
()
Public Member Functions inherited from
CityBuilderCore.Tests.CheckerBase
void
Check
()
Public Attributes
Building
Building
bool
ExpectedEfficiency
Properties
bool
ActualEfficiency
[get]
CityBuilderCore
Tests
EfficiencyChecker
Generated by
1.11.0