ClassicCityBuilderKit 1.8.8
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terrain based map implementation, whether map points are buildable depends on the terrain
currently only checks if the height of the terrain is in an acceptable range to see if it can be built on
Classes | |
class | TaggedLimit |
Public Member Functions | |
override bool | IsBuildable (Vector2Int position, int mask, object tag=null) |
checks if a point is ok to build on or if the map somehow blocks building there | |
Public Member Functions inherited from CityBuilderCore.DefaultMap | |
override bool | IsBuildable (Vector2Int point, int mask, object tag=null) |
checks if a point is ok to build on or if the map somehow blocks building there | |
override bool | IsWalkable (Vector2Int point) |
check if a point can be walked on and may be used in pathfinding | |
override bool | CheckGround (Vector2Int point, Object[] options) |
checks the ground for certain features for example in tilemap base maps this would be a tile | |
Public Member Functions inherited from CityBuilderCore.MapBase | |
bool | IsInside (Vector2Int position) |
checks if a point is inside the map size | |
bool | IsBuildable (Vector2Int position, int mask, object tag=null) |
checks if a point is ok to build on or if the map somehow blocks building there | |
bool | IsWalkable (Vector2Int position) |
check if a point can be walked on and may be used in pathfinding | |
bool | CheckGround (Vector2Int position, Object[] options) |
checks the ground for certain features for example in tilemap base maps this would be a tile | |
void | Show () |
shows grid lines on the map | |
void | Hide () |
hides grid lines on the map | |
virtual Vector3 | ClampPosition (Vector3 position) |
clamps a position to be inside the maps size if, for example, a position 5,-10 is passed for a map that starts at 0,0 the position will be clamped to 5,0 | |
virtual Vector2Int | ClampPoint (Vector2Int point) |
clamps a point to be inside the maps size | |
virtual Vector2Int | GetGridPosition (Vector3 position) |
turns a world position into a map point | |
virtual Vector3 | GetWorldPosition (Vector2Int position) |
turns a map point into the world position in its lower corner | |
virtual Vector3 | GetCenterFromPosition (Vector3 position) |
calculates the cells center from its corner position to get the cell center from any position in it use Extensions.GetWorldCenterPosition(IGridPositions, Vector3) | |
virtual Vector3 | GetPositionFromCenter (Vector3 center) |
calculates the cells corner position from its center | |
virtual Vector3 | GetVariance () |
get position variance for walkers and such, can be used so walkers on the same point dont overlap | |
virtual void | SetRotation (Transform transform, Vector3 direction) |
adjusts a transform in order to visually reflect the direction it is facing | |
virtual void | SetRotation (Transform transform, float rotation) |
adjusts a transform by a rotation in degrees | |
virtual float | GetRotation (Vector3 direction) |
calculates a numeric rotation in degrees from a direction | |
virtual Vector3 | GetDirection (float angle) |
calculates a direction from a numeric roation | |
Public Attributes | |
Terrain | Terrain |
float | MinHeight |
float | MaxHeight |
float | MinSteepness |
float | MaxSteepness = 90 |
TaggedLimit[] | TaggedLimits |
Public Attributes inherited from CityBuilderCore.DefaultMap | |
Tilemap | Ground |
TileBase[] | WalkingBlockingTiles |
BlockingTile[] | BuildingBlockingTiles |
TaggedTiles[] | TaggedBuildingTiles |
Public Attributes inherited from CityBuilderCore.MapBase | |
Vector2Int | Size |
Renderer | GridVisual |
float | Variance |
RotationMode | Rotation |
Additional Inherited Members | |
Public Types inherited from CityBuilderCore.MapBase | |
enum | RotationMode { Rotate , Mirror , MirrorAndFlip , Disabled } |
Protected Member Functions inherited from CityBuilderCore.MapBase | |
virtual void | Awake () |
virtual void | Start () |
virtual void | OnDrawGizmos () |
Properties inherited from CityBuilderCore.MapBase | |
virtual bool | IsHex [get] |
whether we're on a hexagonal map which may need some special handling | |
virtual bool | IsXY [get] |
whether the map grid is in xy, usually in 2d games 3d games often use Y as the height axis and have their grid in XZ | |
virtual Vector3 | CellOffset [get] |
delta position from one cell to the next | |
virtual Vector3 | WorldCenter [get] |
world position at the center of the map | |
virtual Vector3 | WorldSize [get] |
Grid | Grid [get] |
Properties inherited from CityBuilderCore.IMap |
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inline |
checks if a point is ok to build on or if the map somehow blocks building there
point | the point on the map to check |
mask | the structure levels to check, 0 for all |
Implements CityBuilderCore.IMap.