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    ClassicCityBuilderKit 1.9.4
    
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This is the complete list of members for CityBuilderCore.StorageWalker, including all inherited members.
| _addons | CityBuilderCore.Walker | protected | 
| _addonsQueue | CityBuilderCore.Walker | protected | 
| _current | CityBuilderCore.Walker | protected | 
| _defaultAgentDistance (defined in CityBuilderCore.Walker) | CityBuilderCore.Walker | protected | 
| _isFinished | CityBuilderCore.Walker | protected | 
| _start | CityBuilderCore.Walker | protected | 
| AddAddon< T >(T prefab) | CityBuilderCore.Walker | inline | 
| Addons | CityBuilderCore.Walker | |
| AdvanceProcess() | CityBuilderCore.Walker | inline | 
| Agent (defined in CityBuilderCore.Walker) | CityBuilderCore.Walker | |
| Animator (defined in CityBuilderCore.Walker) | CityBuilderCore.Walker | |
| CancelProcess() | CityBuilderCore.Walker | inline | 
| CancelRoam() | CityBuilderCore.Walker | inline | 
| CancelWait() | CityBuilderCore.Walker | inline | 
| CancelWalk() | CityBuilderCore.Walker | inline | 
| continueFollow(Action finished) | CityBuilderCore.Walker | inlineprotected | 
| ContinueRoam(int memoryLength, int range, Action finished) | CityBuilderCore.Walker | inline | 
| ContinueRoam(int memoryLength, int range, PathType pathType, UnityEngine.Object pathTag, Action finished) | CityBuilderCore.Walker | inline | 
| ContinueWait(Action finished) | CityBuilderCore.Walker | inline | 
| ContinueWalk(Action finished=null) | CityBuilderCore.Walker | inline | 
| ContinueWander(Action finished) | CityBuilderCore.Walker | inline | 
| CurrentAction | CityBuilderCore.Walker | |
| CurrentAgentWalking | CityBuilderCore.Walker | |
| CurrentPoint | CityBuilderCore.Walker | |
| CurrentProcess | CityBuilderCore.Walker | |
| CurrentRoaming | CityBuilderCore.Walker | |
| CurrentWaiting | CityBuilderCore.Walker | |
| CurrentWalking | CityBuilderCore.Walker | |
| Delay(Action finished) | CityBuilderCore.Walker | inline | 
| DirectionChanged (defined in CityBuilderCore.Walker) | CityBuilderCore.Walker | |
| Finish() | CityBuilderCore.Walker | |
| Finished | CityBuilderCore.Walker | |
| followPath(IEnumerable< Vector3 > path, Action finished) | CityBuilderCore.Walker | inlineprotected | 
| followPath(IEnumerable< Vector3 > path, float delay, Action finished) | CityBuilderCore.Walker | inlineprotected | 
| ForwardReceiver (defined in CityBuilderCore.MessageReceiver) | CityBuilderCore.MessageReceiver | |
| GetAddon< T >(T _) | CityBuilderCore.Walker | inline | 
| GetAddon< T >(string key) | CityBuilderCore.Walker | inline | 
| GetDebugText() | CityBuilderCore.StorageWalker | virtual | 
| GetDescription() | CityBuilderCore.StorageWalker | inlinevirtual | 
| getDescription(int index) | CityBuilderCore.Walker | protected | 
| getDescription(int index, params object[] parameters) | CityBuilderCore.Walker | inlineprotected | 
| GetName() (defined in CityBuilderCore.Walker) | CityBuilderCore.Walker | virtual | 
| GridPoint | CityBuilderCore.Walker | |
| HasAddon(string key) | CityBuilderCore.Walker | inline | 
| HasAddon< T >() | CityBuilderCore.Walker | inline | 
| HasAddon< T >(T _) | CityBuilderCore.Walker | inline | 
| HeightOverride | CityBuilderCore.Walker | |
| Hide() | CityBuilderCore.Walker | inline | 
| Home | CityBuilderCore.Walker | |
| Id | CityBuilderCore.Walker | |
| Info (defined in CityBuilderCore.Walker) | CityBuilderCore.Walker | |
| Initialize(BuildingReference home, Vector2Int start) | CityBuilderCore.StorageWalker | inlinevirtual | 
| IsWalking | CityBuilderCore.Walker | |
| IsWalkingChanged (defined in CityBuilderCore.Walker) | CityBuilderCore.Walker | |
| ItemContainer | CityBuilderCore.StorageWalker | |
| ItemStorage (defined in CityBuilderCore.StorageWalker) | CityBuilderCore.StorageWalker | |
| LoadData(string json) | CityBuilderCore.StorageWalker | inlinevirtual | 
| loadWalkerData(WalkerData data) (defined in CityBuilderCore.Walker) | CityBuilderCore.Walker | inlineprotected | 
| MaxDistance (defined in CityBuilderCore.StorageWalker) | CityBuilderCore.StorageWalker | |
| MessageEvents (defined in CityBuilderCore.MessageReceiver) | CityBuilderCore.MessageReceiver | |
| MessageReceived (defined in CityBuilderCore.MessageReceiver) | CityBuilderCore.MessageReceiver | |
| Moved | CityBuilderCore.Walker | |
| NextProcess | CityBuilderCore.Walker | |
| OnDestroy() (defined in CityBuilderCore.Walker) | CityBuilderCore.Walker | inlineprotectedvirtual | 
| onFinished() | CityBuilderCore.StorageWalker | inlineprotectedvirtual | 
| OnMessage(string e) | CityBuilderCore.MessageReceiver | inlinevirtual | 
| OnMessages(string e) | CityBuilderCore.MessageReceiver | inlinevirtual | 
| onMoved(Vector2Int point) | CityBuilderCore.Walker | inlineprotectedvirtual | 
| onProcessFinished(ProcessState process) | CityBuilderCore.Walker | inlineprotectedvirtual | 
| PathTag | CityBuilderCore.Walker | |
| PathType (defined in CityBuilderCore.Walker) | CityBuilderCore.Walker | |
| Pivot (defined in CityBuilderCore.Walker) | CityBuilderCore.Walker | |
| RemoveAddon(WalkerAddon addon) | CityBuilderCore.Walker | inline | 
| RemoveAddon(string key) | CityBuilderCore.Walker | inline | 
| ReturnHome (defined in CityBuilderCore.StorageWalker) | CityBuilderCore.StorageWalker | |
| Roam(int memoryLength, int range, PathType pathType, UnityEngine.Object pathTag, Action finished=null) | CityBuilderCore.Walker | inline | 
| Roam(int memoryLength, int range, Action finished=null) | CityBuilderCore.Walker | inline | 
| Roam(float delay, int memoryLength, int range, Action finished=null) | CityBuilderCore.Walker | inline | 
| SaveData() | CityBuilderCore.StorageWalker | inlinevirtual | 
| savewalkerData() (defined in CityBuilderCore.Walker) | CityBuilderCore.Walker | inlineprotected | 
| Show() | CityBuilderCore.Walker | inline | 
| Spawned() | CityBuilderCore.Walker | inlinevirtual | 
| Speed (defined in CityBuilderCore.Walker) | CityBuilderCore.Walker | |
| Start() (defined in CityBuilderCore.Walker) | CityBuilderCore.Walker | inlineprotectedvirtual | 
| StartEmpty(BuildingComponentPath< IItemReceiver > receiverPath, ItemStorage storage, Item item, int maxQuantity) (defined in CityBuilderCore.StorageWalker) | CityBuilderCore.StorageWalker | inline | 
| StartGet(BuildingComponentPath< IItemGiver > giverPath, ItemQuantity items) (defined in CityBuilderCore.StorageWalker) | CityBuilderCore.StorageWalker | inline | 
| StartProcess(WalkerAction[] actions, string key=null) | CityBuilderCore.Walker | inline | 
| StartSupply(BuildingComponentPath< IItemReceiver > receiverPath, ItemStorage storage, Item item) (defined in CityBuilderCore.StorageWalker) | CityBuilderCore.StorageWalker | inline | 
| Storage (defined in CityBuilderCore.StorageWalker) | CityBuilderCore.StorageWalker | |
| StorageWalkerMode enum name (defined in CityBuilderCore.StorageWalker) | CityBuilderCore.StorageWalker | |
| StorageWalkerState enum name (defined in CityBuilderCore.StorageWalker) | CityBuilderCore.StorageWalker | |
| tryWalk(IBuilding target, float delay, Action planned=null, Action finished=null, Action canceled=null) | CityBuilderCore.Walker | inlineprotected | 
| tryWalk(Vector2Int target, float delay, Action planned=null, Action finished=null, Action canceled=null) | CityBuilderCore.Walker | inlineprotected | 
| tryWalk(Func< WalkingPath > pathGetter, float delay, Action planned=null, Action finished=null, Action canceled=null) | CityBuilderCore.Walker | inlineprotected | 
| tryWalk(IBuilding target, Action planned=null, Action finished=null, Action canceled=null) | CityBuilderCore.Walker | inlineprotected | 
| tryWalk(Vector2Int target, Action planned=null, Action finished=null, Action canceled=null) | CityBuilderCore.Walker | inlineprotected | 
| tryWalk(Func< WalkingPath > pathGetter, Action planned=null, Action finished=null, Action canceled=null) | CityBuilderCore.Walker | inlineprotected | 
| tryWalk(Func< PathQuery > queryGetter, Action planned=null, Action finished=null, Action canceled=null) | CityBuilderCore.Walker | inlineprotected | 
| tryWalk(Func< PathQuery > queryGetter, float delay, Action planned=null, Action finished=null, Action canceled=null) | CityBuilderCore.Walker | inlineprotected | 
| tryWalk< Q, P >(Func< Q > preparer, Func< Q, P > planner, Func< P, WalkingPath > planned, Action finished=null, Action canceled=null) | CityBuilderCore.Walker | inlineprotected | 
| tryWalk< Q, P >(Func< Q > preparer, Func< Q, P > planner, Func< P, WalkingPath > planned, float delay, Action finished=null, Action canceled=null) | CityBuilderCore.Walker | inlineprotected | 
| tryWalk< T >(Func< BuildingComponentPathQuery< T > > queryGetter, Action< BuildingComponentPath< T > > planned=null, Action finished=null, Action canceled=null) | CityBuilderCore.Walker | inlineprotected | 
| tryWalk< T >(Func< BuildingComponentPathQuery< T > > queryGetter, float delay, Action< BuildingComponentPath< T > > planned=null, Action finished=null, Action canceled=null) | CityBuilderCore.Walker | inlineprotected | 
| Wait(Action finished, float time) | CityBuilderCore.Walker | inline | 
| Walk(IBuilding target, Action finished=null) | CityBuilderCore.Walker | inline | 
| Walk(Vector2Int target, Action finished=null) | CityBuilderCore.Walker | inline | 
| Walk(Vector2Int target, PathType pathType, UnityEngine.Object pathTag, Action finished=null) | CityBuilderCore.Walker | inline | 
| Walk(WalkingPath path, Action finished=null) | CityBuilderCore.Walker | inline | 
| Walk(WalkingPath path, float delay, Action finished=null) | CityBuilderCore.Walker | inline | 
| WalkAgent(Vector3 position, Action finished=null, float? distance=null) | CityBuilderCore.Walker | inline | 
| WalkAgent(Vector3 position, float delay, Action finished=null, float? distance=null) | CityBuilderCore.Walker | inline | 
| Wander(Action finished) | CityBuilderCore.Walker | inline |