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CityBuilderCore.ProductionWalkerComponent Member List

This is the complete list of members for CityBuilderCore.ProductionWalkerComponent, including all inherited members.

_isProgressing (defined in CityBuilderCore.ProductionComponent)CityBuilderCore.ProductionComponentprotected
_productionState (defined in CityBuilderCore.ProductionComponent)CityBuilderCore.ProductionComponentprotected
_progressTime (defined in CityBuilderCore.ProgressComponent)CityBuilderCore.ProgressComponentprotected
addProgress(float multiplier) (defined in CityBuilderCore.ProgressComponent)CityBuilderCore.ProgressComponentinlineprotected
Awake() (defined in CityBuilderCore.ProductionWalkerComponent)CityBuilderCore.ProductionWalkerComponentinlineprotectedvirtual
BuildingCityBuilderCore.BuildingComponent
canProduce() (defined in CityBuilderCore.ProductionComponent)CityBuilderCore.ProductionComponentinlineprotectedvirtual
canWork() (defined in CityBuilderCore.ProductionComponent)CityBuilderCore.ProductionComponentinlineprotectedvirtual
Consumers (defined in CityBuilderCore.ProductionComponent)CityBuilderCore.ProductionComponent
CurrentProductionState (defined in CityBuilderCore.ProductionComponent)CityBuilderCore.ProductionComponent
DeliveryWalkers (defined in CityBuilderCore.ProductionWalkerComponent)CityBuilderCore.ProductionWalkerComponent
deregisterTrait< T >(T trait)CityBuilderCore.BuildingComponentinlineprotected
getConsumer(Item item) (defined in CityBuilderCore.ProductionComponent)CityBuilderCore.ProductionComponentprotected
GetDebugText()CityBuilderCore.ProgressComponentvirtual
GetDescription()CityBuilderCore.BuildingComponentvirtual
GetNeededItems()CityBuilderCore.ProductionComponent
getOther< T >()CityBuilderCore.BuildingComponentprotected
getOthers< T >()CityBuilderCore.BuildingComponentprotected
GetProducedItems()CityBuilderCore.ProductionComponent
getProducer(Item item) (defined in CityBuilderCore.ProductionComponent)CityBuilderCore.ProductionComponentprotected
GetReceiveCapacity(Item item)CityBuilderCore.ProductionComponentinline
GetReceiveItems()CityBuilderCore.ProductionComponentinline
HasProducts (defined in CityBuilderCore.ProductionComponent)CityBuilderCore.ProductionComponent
HasProductsChanged (defined in CityBuilderCore.ProductionComponent)CityBuilderCore.ProductionComponent
HasRawMaterials (defined in CityBuilderCore.ProductionComponent)CityBuilderCore.ProductionComponent
HasRawMaterialsChanged (defined in CityBuilderCore.ProductionComponent)CityBuilderCore.ProductionComponent
InitializeComponent()CityBuilderCore.ProductionComponentinlinevirtual
IsProgressing (defined in CityBuilderCore.ProgressComponent)CityBuilderCore.ProgressComponent
ItemContainerCityBuilderCore.ProductionComponent
ItemsConsumers (defined in CityBuilderCore.ProductionComponent)CityBuilderCore.ProductionComponent
ItemsProducers (defined in CityBuilderCore.ProductionComponent)CityBuilderCore.ProductionComponent
KeyCityBuilderCore.ProductionComponent
LoadData(string json)CityBuilderCore.ProductionWalkerComponentinlinevirtual
loadData(ProductionData data) (defined in CityBuilderCore.ProductionComponent)CityBuilderCore.ProductionComponentinlineprotected
onItemsChanged() (defined in CityBuilderCore.ProductionWalkerComponent)CityBuilderCore.ProductionWalkerComponentinlineprotectedvirtual
OnMoved(Vector2Int oldPoint, BuildingRotation oldRotation)CityBuilderCore.BuildingComponentinlinevirtual
OnMoving()CityBuilderCore.BuildingComponentinlinevirtual
onProduced(ItemProducer itemProducer) (defined in CityBuilderCore.ProductionComponent)CityBuilderCore.ProductionComponentinlineprotectedvirtual
OnReplacing(IBuilding replacement)CityBuilderCore.ProductionComponentinlinevirtual
PriorityCityBuilderCore.ProductionComponent
produce() (defined in CityBuilderCore.ProductionComponent)CityBuilderCore.ProductionComponentinlineprotectedvirtual
Producers (defined in CityBuilderCore.ProductionComponent)CityBuilderCore.ProductionComponent
ProductionState enum name (defined in CityBuilderCore.ProductionComponent)CityBuilderCore.ProductionComponent
ProgressCityBuilderCore.ProgressComponent
ProgressChanged (defined in CityBuilderCore.ProgressComponent)CityBuilderCore.ProgressComponent
ProgressInterval (defined in CityBuilderCore.ProgressComponent)CityBuilderCore.ProgressComponent
ProgressReset (defined in CityBuilderCore.ProgressComponent)CityBuilderCore.ProgressComponent
Receive(ItemStorage storage, Item item, int quantity)CityBuilderCore.ProductionComponentinline
Reference (defined in CityBuilderCore.ProductionComponent)CityBuilderCore.ProductionComponent
registerTrait< T >(T trait)CityBuilderCore.BuildingComponentinlineprotected
replaceTrait< T >(T trait, T replacement)CityBuilderCore.BuildingComponentinlineprotected
ReserveCapacity(Item item, int amount)CityBuilderCore.ProductionComponentinline
resetProgress() (defined in CityBuilderCore.ProgressComponent)CityBuilderCore.ProgressComponentinlineprotected
ResumeComponent()CityBuilderCore.BuildingComponentinlinevirtual
SaveData()CityBuilderCore.ProductionWalkerComponentinlinevirtual
saveData(ProductionData data) (defined in CityBuilderCore.ProductionComponent)CityBuilderCore.ProductionComponentinlineprotected
setState(ProductionState productionState) (defined in CityBuilderCore.ProductionComponent)CityBuilderCore.ProductionComponentinlineprotectedvirtual
SetupComponent()CityBuilderCore.BuildingComponentinlinevirtual
Start() (defined in CityBuilderCore.ProductionComponent)CityBuilderCore.ProductionComponentinlineprotectedvirtual
SuspendComponent()CityBuilderCore.BuildingComponentinlinevirtual
TerminateComponent()CityBuilderCore.ProductionComponentinlinevirtual
UnreserveCapacity(Item item, int amount)CityBuilderCore.ProductionComponentinline
Update() (defined in CityBuilderCore.ProductionComponent)CityBuilderCore.ProductionComponentinlineprotectedvirtual
updateProduction() (defined in CityBuilderCore.ProductionComponent)CityBuilderCore.ProductionComponentinlineprotectedvirtual