ClassicCityBuilderKit 1.8.8
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can be used to update the navmesh at runtime using known components
source creation taken from https://github.com/Unity-Technologies/NavMeshComponents
Public Member Functions | |
void | UpdateNavMesh () |
Public Attributes | |
Bounds | Bounds |
Terrain[] | Terrains |
MeshFilter[] | Meshes |
MeshFilter[] | MeshesNotWalkable |
float | AgentRadius = 0.5f |
float | AgentHeight = 2f |
float | MaxSlope = 45 |
float | StepHeight = 0.5f |