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ClassicCityBuilderKit 1.9.4
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can be used to update the navmesh at runtime using known components
source creation taken from https://github.com/Unity-Technologies/NavMeshComponents
Public Member Functions | |
| void | UpdateNavMesh () |
Public Attributes | |
| Bounds | Bounds |
| Terrain[] | Terrains |
| MeshFilter[] | Meshes |
| MeshFilter[] | MeshesNotWalkable |
| float | AgentRadius = 0.5f |
| float | AgentHeight = 2f |
| float | MaxSlope = 45 |
| float | StepHeight = 0.5f |