concrete implementation for serialization, not needed starting unity 2020.1
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void | StartDeliver (MonoBehaviour owner, ItemStorage storage, Vector2Int? accessPoint) |
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void | StartDeliver (MonoBehaviour owner, ItemStorage storage, ItemQuantity items, Vector2Int? accessPoint) |
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void | Spawn (Action< T > onSpawned=null, Vector2Int? start=null) |
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void | Spawn< Q, P > (MonoBehaviour owner, Func< Q > preparer, Func< Q, P > planner, Action< T, P > spawner=null, Action< T > onSpawned=null, Vector2Int? start=null) |
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ManualWalkerSpawnerData | SaveData () |
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void | LoadData (ManualWalkerSpawnerData data) |
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