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CityBuilderCore.EmploymentDialog Class Reference

Detailed Description

dialog for employment stuff
can be used to configure employment priorities

https://citybuilder.softleitner.com/manual

Inheritance diagram for CityBuilderCore.EmploymentDialog:
CityBuilderCore.DialogBase

Public Member Functions

override void Activate ()
 
override void Deactivate ()
 
- Public Member Functions inherited from CityBuilderCore.DialogBase
void Toggle ()
 
void ToggleGlobal ()
 
void ActivateGlobal ()
 

Public Attributes

EmploymentPriorityPanel Prefab
 
Transform Content
 
- Public Attributes inherited from CityBuilderCore.DialogBase
bool PauseGame
 
ContentSizeFitter Fitter
 

Additional Inherited Members

- Protected Member Functions inherited from CityBuilderCore.DialogBase
virtual void Awake ()
 
virtual void Start ()
 
virtual void Update ()
 
virtual void OnDestroy ()
 
virtual void updateContent (bool initiate)
 
virtual void updateLayout ()
 
- Properties inherited from CityBuilderCore.DialogBase
bool IsDialogActive [get]
 

Member Function Documentation

◆ Activate()

override void CityBuilderCore.EmploymentDialog.Activate ( )
inlinevirtual

Reimplemented from CityBuilderCore.DialogBase.

◆ Deactivate()

override void CityBuilderCore.EmploymentDialog.Deactivate ( )
inlinevirtual

Reimplemented from CityBuilderCore.DialogBase.