feeds and passes a connection on every point that a tile has on a tilemap, only evaluated at the start
https://citybuilder.softleitner.com/manual/connections
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override IEnumerable< Vector2Int > | GetPoints () |
| the points of the passer
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IEnumerable< Vector2Int > | GetPoints () |
| the points of the passer
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void | ValueChanged (Vector2Int point, int value) |
| this is where the passer gets notified about changes to the values of its points
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override void | Start () |
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virtual void | OnDestroy () |
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void | onPointsChanged (IEnumerable< Vector2Int > removed, IEnumerable< Vector2Int > added) |
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