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ClassicCityBuilderKit 1.9.4
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This is the complete list of members for CityBuilderCore.BuildingComponentWalker< T >, including all inherited members.
| _addons | CityBuilderCore.Walker | protected |
| _addonsQueue | CityBuilderCore.Walker | protected |
| _current | CityBuilderCore.Walker | protected |
| _defaultAgentDistance (defined in CityBuilderCore.Walker) | CityBuilderCore.Walker | protected |
| _isFinished | CityBuilderCore.Walker | protected |
| _start | CityBuilderCore.Walker | protected |
| _state (defined in CityBuilderCore.RoamingWalker) | CityBuilderCore.RoamingWalker | protected |
| AddAddon< T >(T prefab) | CityBuilderCore.Walker | inline |
| Addons | CityBuilderCore.Walker | |
| AdvanceProcess() | CityBuilderCore.Walker | inline |
| Agent (defined in CityBuilderCore.Walker) | CityBuilderCore.Walker | |
| Animator (defined in CityBuilderCore.Walker) | CityBuilderCore.Walker | |
| Area (defined in CityBuilderCore.BuildingWalker) | CityBuilderCore.BuildingWalker | |
| CancelProcess() | CityBuilderCore.Walker | inline |
| CancelRoam() | CityBuilderCore.Walker | inline |
| CancelWait() | CityBuilderCore.Walker | inline |
| CancelWalk() | CityBuilderCore.Walker | inline |
| continueFollow(Action finished) | CityBuilderCore.Walker | inlineprotected |
| ContinueRoam(int memoryLength, int range, Action finished) | CityBuilderCore.Walker | inline |
| ContinueRoam(int memoryLength, int range, PathType pathType, UnityEngine.Object pathTag, Action finished) | CityBuilderCore.Walker | inline |
| ContinueWait(Action finished) | CityBuilderCore.Walker | inline |
| ContinueWalk(Action finished=null) | CityBuilderCore.Walker | inline |
| ContinueWander(Action finished) | CityBuilderCore.Walker | inline |
| CurrentAction | CityBuilderCore.Walker | |
| CurrentAgentWalking | CityBuilderCore.Walker | |
| CurrentPoint | CityBuilderCore.Walker | |
| CurrentProcess | CityBuilderCore.Walker | |
| CurrentRoaming | CityBuilderCore.Walker | |
| CurrentWaiting | CityBuilderCore.Walker | |
| CurrentWalking | CityBuilderCore.Walker | |
| Delay(Action finished) | CityBuilderCore.Walker | inline |
| DirectionChanged (defined in CityBuilderCore.Walker) | CityBuilderCore.Walker | |
| Finish() | CityBuilderCore.Walker | |
| Finished | CityBuilderCore.Walker | |
| followPath(IEnumerable< Vector3 > path, Action finished) | CityBuilderCore.Walker | inlineprotected |
| followPath(IEnumerable< Vector3 > path, float delay, Action finished) | CityBuilderCore.Walker | inlineprotected |
| ForwardReceiver (defined in CityBuilderCore.MessageReceiver) | CityBuilderCore.MessageReceiver | |
| GetAddon< T >(T _) | CityBuilderCore.Walker | inline |
| GetAddon< T >(string key) | CityBuilderCore.Walker | inline |
| GetDebugText() | CityBuilderCore.Walker | virtual |
| GetDescription() | CityBuilderCore.RoamingWalker | inlinevirtual |
| getDescription(int index) | CityBuilderCore.Walker | protected |
| getDescription(int index, params object[] parameters) | CityBuilderCore.Walker | inlineprotected |
| GetName() (defined in CityBuilderCore.Walker) | CityBuilderCore.Walker | virtual |
| GridPoint | CityBuilderCore.Walker | |
| HasAddon(string key) | CityBuilderCore.Walker | inline |
| HasAddon< T >() | CityBuilderCore.Walker | inline |
| HasAddon< T >(T _) | CityBuilderCore.Walker | inline |
| HeightOverride | CityBuilderCore.Walker | |
| Hide() | CityBuilderCore.Walker | inline |
| Home | CityBuilderCore.Walker | |
| Id | CityBuilderCore.Walker | |
| Info (defined in CityBuilderCore.Walker) | CityBuilderCore.Walker | |
| Initialize(BuildingReference home, Vector2Int start) | CityBuilderCore.BuildingWalker | inlinevirtual |
| IsCross (defined in CityBuilderCore.BuildingWalker) | CityBuilderCore.BuildingWalker | |
| IsWalking | CityBuilderCore.Walker | |
| IsWalkingChanged (defined in CityBuilderCore.Walker) | CityBuilderCore.Walker | |
| ItemStorage | CityBuilderCore.Walker | |
| LoadData(string json) | CityBuilderCore.RoamingWalker | inlinevirtual |
| loadWalkerData(WalkerData data) (defined in CityBuilderCore.Walker) | CityBuilderCore.Walker | inlineprotected |
| Memory (defined in CityBuilderCore.RoamingWalker) | CityBuilderCore.RoamingWalker | |
| MessageEvents (defined in CityBuilderCore.MessageReceiver) | CityBuilderCore.MessageReceiver | |
| MessageReceived (defined in CityBuilderCore.MessageReceiver) | CityBuilderCore.MessageReceiver | |
| Moved | CityBuilderCore.Walker | |
| NextProcess | CityBuilderCore.Walker | |
| onComponentEntered(T buildingComponent) | CityBuilderCore.BuildingComponentWalker< T > | inlineprotectedvirtual |
| onComponentRemaining(T buildingComponent) | CityBuilderCore.BuildingComponentWalker< T > | inlineprotectedvirtual |
| OnDestroy() (defined in CityBuilderCore.Walker) | CityBuilderCore.Walker | inlineprotectedvirtual |
| onEntered(IBuilding building) | CityBuilderCore.BuildingComponentWalker< T > | inlineprotectedvirtual |
| onFinished() | CityBuilderCore.RoamingWalker | inlineprotectedvirtual |
| OnMessage(string e) | CityBuilderCore.MessageReceiver | inlinevirtual |
| OnMessages(string e) | CityBuilderCore.MessageReceiver | inlinevirtual |
| onMoved(Vector2Int point) | CityBuilderCore.BuildingWalker | inlineprotectedvirtual |
| onProcessFinished(ProcessState process) | CityBuilderCore.Walker | inlineprotectedvirtual |
| onRemaining(IBuilding building) | CityBuilderCore.BuildingComponentWalker< T > | inlineprotectedvirtual |
| onRoamFinished() (defined in CityBuilderCore.RoamingWalker) | CityBuilderCore.RoamingWalker | inlineprotectedvirtual |
| PathTag | CityBuilderCore.Walker | |
| PathType (defined in CityBuilderCore.Walker) | CityBuilderCore.Walker | |
| Pivot (defined in CityBuilderCore.Walker) | CityBuilderCore.Walker | |
| Range (defined in CityBuilderCore.RoamingWalker) | CityBuilderCore.RoamingWalker | |
| RemoveAddon(WalkerAddon addon) | CityBuilderCore.Walker | inline |
| RemoveAddon(string key) | CityBuilderCore.Walker | inline |
| ReturnHome (defined in CityBuilderCore.RoamingWalker) | CityBuilderCore.RoamingWalker | |
| Roam(int memoryLength, int range, PathType pathType, UnityEngine.Object pathTag, Action finished=null) | CityBuilderCore.Walker | inline |
| Roam(int memoryLength, int range, Action finished=null) | CityBuilderCore.Walker | inline |
| Roam(float delay, int memoryLength, int range, Action finished=null) | CityBuilderCore.Walker | inline |
| RoamingWalkerState enum name (defined in CityBuilderCore.RoamingWalker) | CityBuilderCore.RoamingWalker | |
| SaveData() | CityBuilderCore.RoamingWalker | inlinevirtual |
| savewalkerData() (defined in CityBuilderCore.Walker) | CityBuilderCore.Walker | inlineprotected |
| Show() | CityBuilderCore.Walker | inline |
| Spawned() | CityBuilderCore.BuildingWalker | inlinevirtual |
| Speed (defined in CityBuilderCore.Walker) | CityBuilderCore.Walker | |
| Start() (defined in CityBuilderCore.Walker) | CityBuilderCore.Walker | inlineprotectedvirtual |
| StartProcess(WalkerAction[] actions, string key=null) | CityBuilderCore.Walker | inline |
| tryWalk(IBuilding target, float delay, Action planned=null, Action finished=null, Action canceled=null) | CityBuilderCore.Walker | inlineprotected |
| tryWalk(Vector2Int target, float delay, Action planned=null, Action finished=null, Action canceled=null) | CityBuilderCore.Walker | inlineprotected |
| tryWalk(Func< WalkingPath > pathGetter, float delay, Action planned=null, Action finished=null, Action canceled=null) | CityBuilderCore.Walker | inlineprotected |
| tryWalk(IBuilding target, Action planned=null, Action finished=null, Action canceled=null) | CityBuilderCore.Walker | inlineprotected |
| tryWalk(Vector2Int target, Action planned=null, Action finished=null, Action canceled=null) | CityBuilderCore.Walker | inlineprotected |
| tryWalk(Func< WalkingPath > pathGetter, Action planned=null, Action finished=null, Action canceled=null) | CityBuilderCore.Walker | inlineprotected |
| tryWalk(Func< PathQuery > queryGetter, Action planned=null, Action finished=null, Action canceled=null) | CityBuilderCore.Walker | inlineprotected |
| tryWalk(Func< PathQuery > queryGetter, float delay, Action planned=null, Action finished=null, Action canceled=null) | CityBuilderCore.Walker | inlineprotected |
| tryWalk< Q, P >(Func< Q > preparer, Func< Q, P > planner, Func< P, WalkingPath > planned, Action finished=null, Action canceled=null) | CityBuilderCore.Walker | inlineprotected |
| tryWalk< Q, P >(Func< Q > preparer, Func< Q, P > planner, Func< P, WalkingPath > planned, float delay, Action finished=null, Action canceled=null) | CityBuilderCore.Walker | inlineprotected |
| tryWalk< T >(Func< BuildingComponentPathQuery< T > > queryGetter, Action< BuildingComponentPath< T > > planned=null, Action finished=null, Action canceled=null) | CityBuilderCore.Walker | inlineprotected |
| tryWalk< T >(Func< BuildingComponentPathQuery< T > > queryGetter, float delay, Action< BuildingComponentPath< T > > planned=null, Action finished=null, Action canceled=null) | CityBuilderCore.Walker | inlineprotected |
| Update() (defined in CityBuilderCore.BuildingWalker) | CityBuilderCore.BuildingWalker | inlineprotectedvirtual |
| Wait(Action finished, float time) | CityBuilderCore.Walker | inline |
| Walk(IBuilding target, Action finished=null) | CityBuilderCore.Walker | inline |
| Walk(Vector2Int target, Action finished=null) | CityBuilderCore.Walker | inline |
| Walk(Vector2Int target, PathType pathType, UnityEngine.Object pathTag, Action finished=null) | CityBuilderCore.Walker | inline |
| Walk(WalkingPath path, Action finished=null) | CityBuilderCore.Walker | inline |
| Walk(WalkingPath path, float delay, Action finished=null) | CityBuilderCore.Walker | inline |
| WalkAgent(Vector3 position, Action finished=null, float? distance=null) | CityBuilderCore.Walker | inline |
| WalkAgent(Vector3 position, float delay, Action finished=null, float? distance=null) | CityBuilderCore.Walker | inline |
| Wander(Action finished) | CityBuilderCore.Walker | inline |