|
ClassicCityBuilderKit 1.9.4
|
This is the complete list of members for CityBuilderCore.WalkingPath, including all inherited members.
| ContinueRoam(Walker walker, int memoryLength, int range, PathType pathType, object pathTag, Action finished, Action< Vector2Int > moved=null) | CityBuilderCore.WalkingPath | inlinestatic |
| ContinueWalk(Walker walker, Action finished, Action< Vector2Int > moved=null) | CityBuilderCore.WalkingPath | inline |
| ContinueWalkAgent(Walker walker, Action finished, Action< Vector2Int > moved=null) | CityBuilderCore.WalkingPath | inlinestatic |
| EndPoint | CityBuilderCore.WalkingPath | |
| EndPosition | CityBuilderCore.WalkingPath | |
| FromData(WalkingPathData data) (defined in CityBuilderCore.WalkingPath) | CityBuilderCore.WalkingPath | inlinestatic |
| GetData() (defined in CityBuilderCore.WalkingPath) | CityBuilderCore.WalkingPath | inline |
| GetDirection(int index) | CityBuilderCore.WalkingPath | inline |
| GetDistance(int index) | CityBuilderCore.WalkingPath | |
| GetDistance() | CityBuilderCore.WalkingPath | inline |
| GetNextPoint(int index) | CityBuilderCore.WalkingPath | inline |
| GetNextPosition(int index) | CityBuilderCore.WalkingPath | inline |
| GetPoint(int index) | CityBuilderCore.WalkingPath | inline |
| GetPoints() | CityBuilderCore.WalkingPath | inline |
| GetPosition(int index) | CityBuilderCore.WalkingPath | inline |
| GetPosition(int index, float time, float timePerStep) | CityBuilderCore.WalkingPath | |
| GetPositions() | CityBuilderCore.WalkingPath | inline |
| GetPreviousPoint(int index) | CityBuilderCore.WalkingPath | inline |
| GetPreviousPosition(int index) | CityBuilderCore.WalkingPath | inline |
| GetReversed() | CityBuilderCore.WalkingPath | inline |
| HasEnded(int index) | CityBuilderCore.WalkingPath | |
| Length | CityBuilderCore.WalkingPath | |
| Roam(Walker walker, float delay, Vector2Int start, int memoryLength, int range, PathType pathType, object pathTag, Action finished, Action< Vector2Int > moved=null) | CityBuilderCore.WalkingPath | inlinestatic |
| StartPoint | CityBuilderCore.WalkingPath | |
| StartPosition | CityBuilderCore.WalkingPath | |
| TryWalk(Walker walker, float delay, Func< WalkingPath > pathGetter, Action planned, Action finished, Action canceled=null, Action< Vector2Int > moved=null) | CityBuilderCore.WalkingPath | inlinestatic |
| TryWalk(Walker walker, float delay, Func< PathQuery > queryGetter, Action planned, Action finished, Action canceled=null, Action< Vector2Int > moved=null) (defined in CityBuilderCore.WalkingPath) | CityBuilderCore.WalkingPath | inlinestatic |
| TryWalk(Walker walker, float delay, IBuilding structure, PathType pathType, object pathTag, Action planned, Action finished, Action canceled=null, Action< Vector2Int > moved=null) | CityBuilderCore.WalkingPath | inlinestatic |
| TryWalk< Q, P >(Walker walker, float delay, Func< Q > preparer, Func< Q, P > planner, Func< P, WalkingPath > planned, Action finished, Action canceled=null, Action< Vector2Int > moved=null) (defined in CityBuilderCore.WalkingPath) | CityBuilderCore.WalkingPath | inlinestatic |
| TryWalk< T >(Walker walker, float delay, Func< BuildingComponentPathQuery< T > > queryGetter, Action< BuildingComponentPath< T > > planned, Action finished, Action canceled=null, Action< Vector2Int > moved=null) (defined in CityBuilderCore.WalkingPath) | CityBuilderCore.WalkingPath | inlinestatic |
| Walk(Walker walker, float delay, Action finished, Action< Vector2Int > moved=null) | CityBuilderCore.WalkingPath | inline |
| WalkAgent(Walker walker, float delay, Action finished, Action< Vector2Int > moved=null, float distance=0f) | CityBuilderCore.WalkingPath | inline |
| WalkAgent(Walker walker, Vector3 destination, float delay, Action finished, Action< Vector2Int > moved=null, float distance=0f) | CityBuilderCore.WalkingPath | inlinestatic |
| WalkingPath(Vector2Int[] points) (defined in CityBuilderCore.WalkingPath) | CityBuilderCore.WalkingPath | inline |
| WalkingPath(Vector3[] positions) (defined in CityBuilderCore.WalkingPath) | CityBuilderCore.WalkingPath | inline |