ClassicCityBuilderKit 1.8.8
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This is the complete list of members for CityBuilderCore.WalkingPath, including all inherited members.
ContinueRoam(Walker walker, int memoryLength, int range, PathType pathType, object pathTag, Action finished, Action< Vector2Int > moved=null) | CityBuilderCore.WalkingPath | inlinestatic |
ContinueWalk(Walker walker, Action finished, Action< Vector2Int > moved=null) | CityBuilderCore.WalkingPath | inline |
ContinueWalkAgent(Walker walker, Action finished, Action< Vector2Int > moved=null) | CityBuilderCore.WalkingPath | inlinestatic |
EndPoint | CityBuilderCore.WalkingPath | |
EndPosition | CityBuilderCore.WalkingPath | |
FromData(WalkingPathData data) (defined in CityBuilderCore.WalkingPath) | CityBuilderCore.WalkingPath | inlinestatic |
GetData() (defined in CityBuilderCore.WalkingPath) | CityBuilderCore.WalkingPath | inline |
GetDirection(int index) | CityBuilderCore.WalkingPath | inline |
GetDistance(int index) | CityBuilderCore.WalkingPath | |
GetDistance() | CityBuilderCore.WalkingPath | inline |
GetNextPoint(int index) | CityBuilderCore.WalkingPath | inline |
GetNextPosition(int index) | CityBuilderCore.WalkingPath | inline |
GetPoint(int index) | CityBuilderCore.WalkingPath | inline |
GetPoints() | CityBuilderCore.WalkingPath | inline |
GetPosition(int index) | CityBuilderCore.WalkingPath | inline |
GetPosition(int index, float time, float timePerStep) | CityBuilderCore.WalkingPath | |
GetPositions() | CityBuilderCore.WalkingPath | inline |
GetPreviousPoint(int index) | CityBuilderCore.WalkingPath | inline |
GetPreviousPosition(int index) | CityBuilderCore.WalkingPath | inline |
GetReversed() | CityBuilderCore.WalkingPath | inline |
HasEnded(int index) | CityBuilderCore.WalkingPath | |
Length | CityBuilderCore.WalkingPath | |
Roam(Walker walker, float delay, Vector2Int start, int memoryLength, int range, PathType pathType, object pathTag, Action finished, Action< Vector2Int > moved=null) | CityBuilderCore.WalkingPath | inlinestatic |
StartPoint | CityBuilderCore.WalkingPath | |
StartPosition | CityBuilderCore.WalkingPath | |
TryWalk(Walker walker, float delay, Func< WalkingPath > pathGetter, Action planned, Action finished, Action canceled=null, Action< Vector2Int > moved=null) | CityBuilderCore.WalkingPath | inlinestatic |
TryWalk(Walker walker, float delay, Func< PathQuery > queryGetter, Action planned, Action finished, Action canceled=null, Action< Vector2Int > moved=null) (defined in CityBuilderCore.WalkingPath) | CityBuilderCore.WalkingPath | inlinestatic |
TryWalk(Walker walker, float delay, IBuilding structure, PathType pathType, object pathTag, Action planned, Action finished, Action canceled=null, Action< Vector2Int > moved=null) | CityBuilderCore.WalkingPath | inlinestatic |
TryWalk< Q, P >(Walker walker, float delay, Func< Q > preparer, Func< Q, P > planner, Func< P, WalkingPath > planned, Action finished, Action canceled=null, Action< Vector2Int > moved=null) (defined in CityBuilderCore.WalkingPath) | CityBuilderCore.WalkingPath | inlinestatic |
TryWalk< T >(Walker walker, float delay, Func< BuildingComponentPathQuery< T > > queryGetter, Action< BuildingComponentPath< T > > planned, Action finished, Action canceled=null, Action< Vector2Int > moved=null) (defined in CityBuilderCore.WalkingPath) | CityBuilderCore.WalkingPath | inlinestatic |
Walk(Walker walker, float delay, Action finished, Action< Vector2Int > moved=null) | CityBuilderCore.WalkingPath | inline |
WalkAgent(Walker walker, float delay, Action finished, Action< Vector2Int > moved=null) | CityBuilderCore.WalkingPath | |
WalkAgent(Walker walker, Vector3 destination, float delay, Action finished, Action< Vector2Int > moved=null) | CityBuilderCore.WalkingPath | inlinestatic |
WalkingPath(Vector2Int[] points) (defined in CityBuilderCore.WalkingPath) | CityBuilderCore.WalkingPath | inline |
WalkingPath(Vector3[] positions) (defined in CityBuilderCore.WalkingPath) | CityBuilderCore.WalkingPath | inline |