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CityBuilderCore.WalkingPath Member List

This is the complete list of members for CityBuilderCore.WalkingPath, including all inherited members.

ContinueRoam(Walker walker, int memoryLength, int range, PathType pathType, object pathTag, Action finished, Action< Vector2Int > moved=null)CityBuilderCore.WalkingPathinlinestatic
ContinueWalk(Walker walker, Action finished, Action< Vector2Int > moved=null)CityBuilderCore.WalkingPathinline
ContinueWalkAgent(Walker walker, Action finished, Action< Vector2Int > moved=null)CityBuilderCore.WalkingPathinlinestatic
EndPointCityBuilderCore.WalkingPath
EndPositionCityBuilderCore.WalkingPath
FromData(WalkingPathData data) (defined in CityBuilderCore.WalkingPath)CityBuilderCore.WalkingPathinlinestatic
GetData() (defined in CityBuilderCore.WalkingPath)CityBuilderCore.WalkingPathinline
GetDirection(int index)CityBuilderCore.WalkingPathinline
GetDistance(int index)CityBuilderCore.WalkingPath
GetDistance()CityBuilderCore.WalkingPathinline
GetNextPoint(int index)CityBuilderCore.WalkingPathinline
GetNextPosition(int index)CityBuilderCore.WalkingPathinline
GetPoint(int index)CityBuilderCore.WalkingPathinline
GetPoints()CityBuilderCore.WalkingPathinline
GetPosition(int index)CityBuilderCore.WalkingPathinline
GetPosition(int index, float time, float timePerStep)CityBuilderCore.WalkingPath
GetPositions()CityBuilderCore.WalkingPathinline
GetPreviousPoint(int index)CityBuilderCore.WalkingPathinline
GetPreviousPosition(int index)CityBuilderCore.WalkingPathinline
GetReversed()CityBuilderCore.WalkingPathinline
HasEnded(int index)CityBuilderCore.WalkingPath
LengthCityBuilderCore.WalkingPath
Roam(Walker walker, float delay, Vector2Int start, int memoryLength, int range, PathType pathType, object pathTag, Action finished, Action< Vector2Int > moved=null)CityBuilderCore.WalkingPathinlinestatic
StartPointCityBuilderCore.WalkingPath
StartPositionCityBuilderCore.WalkingPath
TryWalk(Walker walker, float delay, Func< WalkingPath > pathGetter, Action planned, Action finished, Action canceled=null, Action< Vector2Int > moved=null)CityBuilderCore.WalkingPathinlinestatic
TryWalk(Walker walker, float delay, Func< PathQuery > queryGetter, Action planned, Action finished, Action canceled=null, Action< Vector2Int > moved=null) (defined in CityBuilderCore.WalkingPath)CityBuilderCore.WalkingPathinlinestatic
TryWalk(Walker walker, float delay, IBuilding structure, PathType pathType, object pathTag, Action planned, Action finished, Action canceled=null, Action< Vector2Int > moved=null)CityBuilderCore.WalkingPathinlinestatic
TryWalk< Q, P >(Walker walker, float delay, Func< Q > preparer, Func< Q, P > planner, Func< P, WalkingPath > planned, Action finished, Action canceled=null, Action< Vector2Int > moved=null) (defined in CityBuilderCore.WalkingPath)CityBuilderCore.WalkingPathinlinestatic
TryWalk< T >(Walker walker, float delay, Func< BuildingComponentPathQuery< T > > queryGetter, Action< BuildingComponentPath< T > > planned, Action finished, Action canceled=null, Action< Vector2Int > moved=null) (defined in CityBuilderCore.WalkingPath)CityBuilderCore.WalkingPathinlinestatic
Walk(Walker walker, float delay, Action finished, Action< Vector2Int > moved=null)CityBuilderCore.WalkingPathinline
WalkAgent(Walker walker, float delay, Action finished, Action< Vector2Int > moved=null)CityBuilderCore.WalkingPath
WalkAgent(Walker walker, Vector3 destination, float delay, Action finished, Action< Vector2Int > moved=null)CityBuilderCore.WalkingPathinlinestatic
WalkingPath(Vector2Int[] points) (defined in CityBuilderCore.WalkingPath)CityBuilderCore.WalkingPathinline
WalkingPath(Vector3[] positions) (defined in CityBuilderCore.WalkingPath)CityBuilderCore.WalkingPathinline