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CityBuilderCore.TerrainRoadNetwork Member List

This is the complete list of members for CityBuilderCore.TerrainRoadNetwork, including all inherited members.

Add(IEnumerable< Vector2Int > points)CityBuilderCore.RoadNetwork
Add(IEnumerable< Vector2Int > points, Road road) (defined in CityBuilderCore.RoadNetwork)CityBuilderCore.RoadNetworkinline
Block(IEnumerable< Vector2Int > points) (defined in CityBuilderCore.RoadNetwork)CityBuilderCore.RoadNetworkinline
Blocked (defined in CityBuilderCore.RoadNetwork)CityBuilderCore.RoadNetwork
BlockedPathfinding (defined in CityBuilderCore.RoadNetwork)CityBuilderCore.RoadNetwork
BlockTags(IEnumerable< Vector2Int > points, IEnumerable< object > tags) (defined in CityBuilderCore.RoadNetwork)CityBuilderCore.RoadNetwork
Calculate(int maxCalculations=PathQuery.DEFAULT_MAX_CALCULATIONS) (defined in CityBuilderCore.RoadNetwork)CityBuilderCore.RoadNetworkinline
CheckLayers(IEnumerable< Vector2Int > points)CityBuilderCore.TerrainRoadNetworkinlinevirtual
CheckPoint(Vector2Int point)CityBuilderCore.RoadNetwork
checkPoint(Vector2Int point) (defined in CityBuilderCore.TerrainRoadNetwork)CityBuilderCore.TerrainRoadNetworkinlineprotectedvirtual
DefaultPathfinding (defined in CityBuilderCore.RoadNetwork)CityBuilderCore.RoadNetwork
Deregister(IEnumerable< Vector2Int > points) (defined in CityBuilderCore.RoadNetwork)CityBuilderCore.RoadNetworkinline
DeregisterLink(IGridLink link) (defined in CityBuilderCore.RoadNetwork)CityBuilderCore.RoadNetworkinline
Dispose() (defined in CityBuilderCore.RoadNetwork)CityBuilderCore.RoadNetworkinlinevirtual
GetLink(Vector2Int start, Vector2Int end) (defined in CityBuilderCore.RoadNetwork)CityBuilderCore.RoadNetwork
GetLinks(Vector2Int start) (defined in CityBuilderCore.RoadNetwork)CityBuilderCore.RoadNetwork
GetName()CityBuilderCore.RoadNetwork
GetPoints()CityBuilderCore.RoadNetwork
HasPoint(Vector2Int point)CityBuilderCore.RoadNetwork
Initialize() (defined in CityBuilderCore.TerrainRoadNetwork)CityBuilderCore.TerrainRoadNetworkinlinevirtual
IsDecoratorCityBuilderCore.RoadNetwork
IsDestructibleCityBuilderCore.RoadNetwork
IsMovableCityBuilderCore.RoadNetwork
IsWalkableCityBuilderCore.RoadNetwork
KeyCityBuilderCore.RoadNetwork
LevelCityBuilderCore.RoadNetwork
LoadData(RoadsData roadsData) (defined in CityBuilderCore.TerrainRoadNetwork)CityBuilderCore.TerrainRoadNetworkinlinevirtual
onPointsChanged(PointsChanged< IStructure > pointsChanged) (defined in CityBuilderCore.RoadNetwork)CityBuilderCore.RoadNetworkinlineprotected
PointsChanged (defined in CityBuilderCore.RoadNetwork)CityBuilderCore.RoadNetwork
Register(IEnumerable< Vector2Int > points) (defined in CityBuilderCore.RoadNetwork)CityBuilderCore.RoadNetworkinline
RegisterLink(IGridLink link) (defined in CityBuilderCore.RoadNetwork)CityBuilderCore.RoadNetworkinline
RegisterSwitch(Vector2Int point, RoadNetwork other) (defined in CityBuilderCore.RoadNetwork)CityBuilderCore.RoadNetworkinline
RegisterSwitch(Vector2Int entry, Vector2Int point, Vector2Int exit, RoadNetwork other) (defined in CityBuilderCore.RoadNetwork)CityBuilderCore.RoadNetworkinline
Reload() (defined in CityBuilderCore.TerrainRoadNetwork)CityBuilderCore.TerrainRoadNetworkinline
Remove(IEnumerable< Vector2Int > points)CityBuilderCore.RoadNetworkinline
Road (defined in CityBuilderCore.RoadNetwork)CityBuilderCore.RoadNetwork
RoadNetwork(GridPathfindingSettings pathfindingSettings, Road road, int level=0) (defined in CityBuilderCore.RoadNetwork)CityBuilderCore.RoadNetworkinline
SaveData() (defined in CityBuilderCore.TerrainRoadNetwork)CityBuilderCore.TerrainRoadNetworkinlinevirtual
setPoint(Vector2Int point, Road road) (defined in CityBuilderCore.TerrainRoadNetwork)CityBuilderCore.TerrainRoadNetworkinlineprotectedvirtual
StructureReferenceCityBuilderCore.RoadNetwork
Terrain (defined in CityBuilderCore.TerrainRoadNetwork)CityBuilderCore.TerrainRoadNetwork
TerrainRoadNetwork(GridPathfindingSettings pathfindingSettings, Road road, Terrain terrain, bool persist, int groundIndex=0, int level=0) (defined in CityBuilderCore.TerrainRoadNetwork)CityBuilderCore.TerrainRoadNetworkinline
TryGetRoad(Vector2Int point, out Road road, out string stage) (defined in CityBuilderCore.TerrainRoadNetwork)CityBuilderCore.TerrainRoadNetworkinlinevirtual
Unblock(IEnumerable< Vector2Int > points) (defined in CityBuilderCore.RoadNetwork)CityBuilderCore.RoadNetworkinline
UnblockTags(IEnumerable< Vector2Int > points, IEnumerable< object > tags) (defined in CityBuilderCore.RoadNetwork)CityBuilderCore.RoadNetwork