Add(IEnumerable< Vector2Int > points) | CityBuilderCore.RoadNetwork | |
Add(IEnumerable< Vector2Int > points, Road road) (defined in CityBuilderCore.RoadNetwork) | CityBuilderCore.RoadNetwork | inline |
Block(IEnumerable< Vector2Int > points) (defined in CityBuilderCore.RoadNetwork) | CityBuilderCore.RoadNetwork | inline |
Blocked (defined in CityBuilderCore.RoadNetwork) | CityBuilderCore.RoadNetwork | |
BlockedPathfinding (defined in CityBuilderCore.RoadNetwork) | CityBuilderCore.RoadNetwork | |
BlockTags(IEnumerable< Vector2Int > points, IEnumerable< object > tags) (defined in CityBuilderCore.RoadNetwork) | CityBuilderCore.RoadNetwork | |
Calculate(int maxCalculations=PathQuery.DEFAULT_MAX_CALCULATIONS) (defined in CityBuilderCore.RoadNetwork) | CityBuilderCore.RoadNetwork | inline |
CheckLayers(IEnumerable< Vector2Int > points) | CityBuilderCore.TerrainRoadNetwork | inlinevirtual |
CheckPoint(Vector2Int point) | CityBuilderCore.RoadNetwork | |
checkPoint(Vector2Int point) (defined in CityBuilderCore.TerrainRoadNetwork) | CityBuilderCore.TerrainRoadNetwork | inlineprotectedvirtual |
DefaultPathfinding (defined in CityBuilderCore.RoadNetwork) | CityBuilderCore.RoadNetwork | |
Deregister(IEnumerable< Vector2Int > points) (defined in CityBuilderCore.RoadNetwork) | CityBuilderCore.RoadNetwork | inline |
DeregisterLink(IGridLink link) (defined in CityBuilderCore.RoadNetwork) | CityBuilderCore.RoadNetwork | inline |
Dispose() (defined in CityBuilderCore.RoadNetwork) | CityBuilderCore.RoadNetwork | inlinevirtual |
GetLink(Vector2Int start, Vector2Int end) (defined in CityBuilderCore.RoadNetwork) | CityBuilderCore.RoadNetwork | |
GetLinks(Vector2Int start) (defined in CityBuilderCore.RoadNetwork) | CityBuilderCore.RoadNetwork | |
GetName() | CityBuilderCore.RoadNetwork | |
GetPoints() | CityBuilderCore.RoadNetwork | |
HasPoint(Vector2Int point) | CityBuilderCore.RoadNetwork | |
Initialize() (defined in CityBuilderCore.TerrainRoadNetwork) | CityBuilderCore.TerrainRoadNetwork | inlinevirtual |
IsDecorator | CityBuilderCore.RoadNetwork | |
IsDestructible | CityBuilderCore.RoadNetwork | |
IsMovable | CityBuilderCore.RoadNetwork | |
IsWalkable | CityBuilderCore.RoadNetwork | |
Key | CityBuilderCore.RoadNetwork | |
Level | CityBuilderCore.RoadNetwork | |
LoadData(RoadsData roadsData) (defined in CityBuilderCore.TerrainRoadNetwork) | CityBuilderCore.TerrainRoadNetwork | inlinevirtual |
onPointsChanged(PointsChanged< IStructure > pointsChanged) (defined in CityBuilderCore.RoadNetwork) | CityBuilderCore.RoadNetwork | inlineprotected |
PointsChanged (defined in CityBuilderCore.RoadNetwork) | CityBuilderCore.RoadNetwork | |
Register(IEnumerable< Vector2Int > points) (defined in CityBuilderCore.RoadNetwork) | CityBuilderCore.RoadNetwork | inline |
RegisterLink(IGridLink link) (defined in CityBuilderCore.RoadNetwork) | CityBuilderCore.RoadNetwork | inline |
RegisterSwitch(Vector2Int point, RoadNetwork other) (defined in CityBuilderCore.RoadNetwork) | CityBuilderCore.RoadNetwork | inline |
RegisterSwitch(Vector2Int entry, Vector2Int point, Vector2Int exit, RoadNetwork other) (defined in CityBuilderCore.RoadNetwork) | CityBuilderCore.RoadNetwork | inline |
Reload() (defined in CityBuilderCore.TerrainRoadNetwork) | CityBuilderCore.TerrainRoadNetwork | inline |
Remove(IEnumerable< Vector2Int > points) | CityBuilderCore.RoadNetwork | inline |
Road (defined in CityBuilderCore.RoadNetwork) | CityBuilderCore.RoadNetwork | |
RoadNetwork(GridPathfindingSettings pathfindingSettings, Road road, int level=0) (defined in CityBuilderCore.RoadNetwork) | CityBuilderCore.RoadNetwork | inline |
SaveData() (defined in CityBuilderCore.TerrainRoadNetwork) | CityBuilderCore.TerrainRoadNetwork | inlinevirtual |
setPoint(Vector2Int point, Road road) (defined in CityBuilderCore.TerrainRoadNetwork) | CityBuilderCore.TerrainRoadNetwork | inlineprotectedvirtual |
StructureReference | CityBuilderCore.RoadNetwork | |
Terrain (defined in CityBuilderCore.TerrainRoadNetwork) | CityBuilderCore.TerrainRoadNetwork | |
TerrainRoadNetwork(GridPathfindingSettings pathfindingSettings, Road road, Terrain terrain, bool persist, int groundIndex=0, int level=0) (defined in CityBuilderCore.TerrainRoadNetwork) | CityBuilderCore.TerrainRoadNetwork | inline |
TryGetRoad(Vector2Int point, out Road road, out string stage) (defined in CityBuilderCore.TerrainRoadNetwork) | CityBuilderCore.TerrainRoadNetwork | inlinevirtual |
Unblock(IEnumerable< Vector2Int > points) (defined in CityBuilderCore.RoadNetwork) | CityBuilderCore.RoadNetwork | inline |
UnblockTags(IEnumerable< Vector2Int > points, IEnumerable< object > tags) (defined in CityBuilderCore.RoadNetwork) | CityBuilderCore.RoadNetwork | |