Add(IEnumerable< Vector2Int > positions, Road road) (defined in CityBuilderCore.RoadManagerBase) | CityBuilderCore.RoadManagerBase | |
Awake() (defined in CityBuilderCore.TerrainRoadManager) | CityBuilderCore.TerrainRoadManager | inlineprotectedvirtual |
Block(IEnumerable< Vector2Int > points, Road road=null) (defined in CityBuilderCore.RoadManagerBase) | CityBuilderCore.RoadManagerBase | |
BlockTags(IEnumerable< Vector2Int > points, IEnumerable< object > tags, Road road=null) (defined in CityBuilderCore.RoadManagerBase) | CityBuilderCore.RoadManagerBase | |
CheckRequirement(Vector2Int point, RoadRequirement requirement) (defined in CityBuilderCore.RoadManagerBase) | CityBuilderCore.RoadManagerBase | inline |
createNetwork() (defined in CityBuilderCore.TerrainRoadManager) | CityBuilderCore.TerrainRoadManager | inlineprotected |
DefaultRoad (defined in CityBuilderCore.RoadManagerBase) | CityBuilderCore.RoadManagerBase | |
Deregister(IEnumerable< Vector2Int > points, Road road) (defined in CityBuilderCore.RoadManagerBase) | CityBuilderCore.RoadManagerBase | |
DeregisterLink(IGridLink link, object tag) | CityBuilderCore.RoadManagerBase | |
GetLink(Vector2Int start, Vector2Int end, object tag) | CityBuilderCore.RoadManagerBase | |
GetLinks(Vector2Int start, object tag) | CityBuilderCore.RoadManagerBase | |
GroundIndex (defined in CityBuilderCore.TerrainRoadManager) | CityBuilderCore.TerrainRoadManager | |
Level (defined in CityBuilderCore.RoadManagerBase) | CityBuilderCore.RoadManagerBase | |
LoadData(string json) | CityBuilderCore.RoadManagerBase | inline |
OnDestroy() (defined in CityBuilderCore.RoadManagerBase) | CityBuilderCore.RoadManagerBase | inlineprotectedvirtual |
PathfindingSettings (defined in CityBuilderCore.RoadManagerBase) | CityBuilderCore.RoadManagerBase | |
Register(IEnumerable< Vector2Int > points, Road road) (defined in CityBuilderCore.RoadManagerBase) | CityBuilderCore.RoadManagerBase | |
RegisterLink(IGridLink link, object tag) | CityBuilderCore.RoadManagerBase | |
RegisterSwitch(Vector2Int point, Road roadA, Road roadB) (defined in CityBuilderCore.RoadManagerBase) | CityBuilderCore.RoadManagerBase | |
RegisterSwitch(Vector2Int entry, Vector2Int point, Vector2Int exit, Road roadEntry, Road roadExit) (defined in CityBuilderCore.RoadManagerBase) | CityBuilderCore.RoadManagerBase | |
Root (defined in CityBuilderCore.RoadManagerBase) | CityBuilderCore.RoadManagerBase | |
SaveData() | CityBuilderCore.RoadManagerBase | inline |
Start() (defined in CityBuilderCore.RoadManagerBase) | CityBuilderCore.RoadManagerBase | inlineprotectedvirtual |
StructureReference (defined in CityBuilderCore.RoadManagerBase) | CityBuilderCore.RoadManagerBase | |
Unblock(IEnumerable< Vector2Int > points, Road road=null) (defined in CityBuilderCore.RoadManagerBase) | CityBuilderCore.RoadManagerBase | |
UnblockTags(IEnumerable< Vector2Int > points, IEnumerable< object > tags, Road road=null) (defined in CityBuilderCore.RoadManagerBase) | CityBuilderCore.RoadManagerBase | |
Update() (defined in CityBuilderCore.RoadManagerBase) | CityBuilderCore.RoadManagerBase | inlineprotectedvirtual |