| Add(IEnumerable< Vector2Int > points, UndoRedoActions undoRedoActions=null) | CityBuilderCore.StructureTerrainTrees | inline |
| Add(Vector2Int point, TreeInstance template, int? prototypeIndex=null, UndoRedoActions undoRedoActions=null) (defined in CityBuilderCore.StructureTerrainTrees) | CityBuilderCore.StructureTerrainTrees | inline |
| ColorVariation (defined in CityBuilderCore.StructureTerrainTrees) | CityBuilderCore.StructureTerrainTrees | |
| GetName() | CityBuilderCore.StructureTerrainTrees | |
| GetPoints() | CityBuilderCore.StructureTerrainTrees | |
| GetTree(Vector2Int point) (defined in CityBuilderCore.StructureTerrainTrees) | CityBuilderCore.StructureTerrainTrees | inline |
| GetTrees(Vector2Int point) (defined in CityBuilderCore.StructureTerrainTrees) | CityBuilderCore.StructureTerrainTrees | inline |
| HasPoint(Vector2Int point) | CityBuilderCore.StructureTerrainTrees | |
| Index (defined in CityBuilderCore.StructureTerrainTrees) | CityBuilderCore.StructureTerrainTrees | |
| IsDecorator (defined in CityBuilderCore.StructureTerrainTrees) | CityBuilderCore.StructureTerrainTrees | |
| IsDestructible (defined in CityBuilderCore.StructureTerrainTrees) | CityBuilderCore.StructureTerrainTrees | |
| IsMovable (defined in CityBuilderCore.StructureTerrainTrees) | CityBuilderCore.StructureTerrainTrees | |
| IsWalkable (defined in CityBuilderCore.StructureTerrainTrees) | CityBuilderCore.StructureTerrainTrees | |
| Key (defined in CityBuilderCore.KeyedBehaviour) | CityBuilderCore.KeyedBehaviour | |
| Level (defined in CityBuilderCore.StructureTerrainTrees) | CityBuilderCore.StructureTerrainTrees | |
| MaxHeight (defined in CityBuilderCore.StructureTerrainTrees) | CityBuilderCore.StructureTerrainTrees | |
| MinHeight (defined in CityBuilderCore.StructureTerrainTrees) | CityBuilderCore.StructureTerrainTrees | |
| Name (defined in CityBuilderCore.StructureTerrainTrees) | CityBuilderCore.StructureTerrainTrees | |
| PointsChanged (defined in CityBuilderCore.StructureTerrainTrees) | CityBuilderCore.StructureTerrainTrees | |
| Remove(IEnumerable< Vector2Int > points, UndoRedoActions undoRedoActions=null) | CityBuilderCore.StructureTerrainTrees | inline |
| ReplacePoints(IStructure a, IStructure b, Vector2Int point, bool keepRandomization=true, bool keepVariant=true, UndoRedoActions undoRedoActions=null) | CityBuilderCore.IStructure | inlinestatic |
| ReplacePoints(IStructure a, IStructure b, IEnumerable< Vector2Int > points, bool keepRandomization=true, bool keepVariant=true, UndoRedoActions undoRedoActions=null) | CityBuilderCore.IStructure | inlinestatic |
| StructureReference | CityBuilderCore.StructureTerrainTrees | |
| TerrainModifier (defined in CityBuilderCore.StructureTerrainTrees) | CityBuilderCore.StructureTerrainTrees | |