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CityBuilderCore.StructureTerrainTreeVariants Member List

This is the complete list of members for CityBuilderCore.StructureTerrainTreeVariants, including all inherited members.

Add(IEnumerable< Vector2Int > points)CityBuilderCore.StructureTerrainTreeVariantsinline
Add(Vector2Int point, TreeInstance template, int? variantIndex=null) (defined in CityBuilderCore.StructureTerrainTreeVariants)CityBuilderCore.StructureTerrainTreeVariantsinline
Add(Vector2Int point, int variantIndex) (defined in CityBuilderCore.StructureTerrainTreeVariants)CityBuilderCore.StructureTerrainTreeVariantsinline
Get(Vector2Int point) (defined in CityBuilderCore.StructureTerrainTreeVariants)CityBuilderCore.StructureTerrainTreeVariantsinline
GetName()CityBuilderCore.StructureTerrainTreeVariants
GetPoints()CityBuilderCore.StructureTerrainTreeVariants
GetVariantIndex(Vector2Int point) (defined in CityBuilderCore.StructureTerrainTreeVariants)CityBuilderCore.StructureTerrainTreeVariantsinline
GetVariantIndex(TreeInstance instance) (defined in CityBuilderCore.StructureTerrainTreeVariants)CityBuilderCore.StructureTerrainTreeVariantsinline
HasPoint(Vector2Int point)CityBuilderCore.StructureTerrainTreeVariants
IsDecorator (defined in CityBuilderCore.StructureTerrainTreeVariants)CityBuilderCore.StructureTerrainTreeVariants
IsDestructible (defined in CityBuilderCore.StructureTerrainTreeVariants)CityBuilderCore.StructureTerrainTreeVariants
IsMovable (defined in CityBuilderCore.StructureTerrainTreeVariants)CityBuilderCore.StructureTerrainTreeVariants
IsWalkable (defined in CityBuilderCore.StructureTerrainTreeVariants)CityBuilderCore.StructureTerrainTreeVariants
Key (defined in CityBuilderCore.KeyedBehaviour)CityBuilderCore.KeyedBehaviour
Level (defined in CityBuilderCore.StructureTerrainTreeVariants)CityBuilderCore.StructureTerrainTreeVariants
Name (defined in CityBuilderCore.StructureTerrainTreeVariants)CityBuilderCore.StructureTerrainTreeVariants
PointsChanged (defined in CityBuilderCore.StructureTerrainTreeVariants)CityBuilderCore.StructureTerrainTreeVariants
Remove(IEnumerable< Vector2Int > points)CityBuilderCore.StructureTerrainTreeVariantsinline
ReplacePoints(IStructure a, IStructure b, Vector2Int point, bool keepRandomization=true, bool keepVariant=true)CityBuilderCore.IStructureinlinestatic
ReplacePoints(IStructure a, IStructure b, IEnumerable< Vector2Int > points, bool keepRandomization=true, bool keepVariant=true)CityBuilderCore.IStructureinlinestatic
StructureReferenceCityBuilderCore.StructureTerrainTreeVariants
TerrainModifier (defined in CityBuilderCore.StructureTerrainTreeVariants)CityBuilderCore.StructureTerrainTreeVariants
Variants (defined in CityBuilderCore.StructureTerrainTreeVariants)CityBuilderCore.StructureTerrainTreeVariants