| Add(IEnumerable< Vector2Int > points, UndoRedoActions undoRedoActions=null) | CityBuilderCore.StructureTerrainTreeVariants | inline | 
  | Add(Vector2Int point, TreeInstance template, int? variantIndex=null, UndoRedoActions undoRedoActions=null) (defined in CityBuilderCore.StructureTerrainTreeVariants) | CityBuilderCore.StructureTerrainTreeVariants | inline | 
  | Add(Vector2Int point, int variantIndex, UndoRedoActions undoRedoActions=null) (defined in CityBuilderCore.StructureTerrainTreeVariants) | CityBuilderCore.StructureTerrainTreeVariants | inline | 
  | GetName() | CityBuilderCore.StructureTerrainTreeVariants |  | 
  | GetPoints() | CityBuilderCore.StructureTerrainTreeVariants |  | 
  | GetTree(Vector2Int point) (defined in CityBuilderCore.StructureTerrainTreeVariants) | CityBuilderCore.StructureTerrainTreeVariants | inline | 
  | GetTrees(Vector2Int point) (defined in CityBuilderCore.StructureTerrainTreeVariants) | CityBuilderCore.StructureTerrainTreeVariants | inline | 
  | GetVariantIndex(Vector2Int point) (defined in CityBuilderCore.StructureTerrainTreeVariants) | CityBuilderCore.StructureTerrainTreeVariants | inline | 
  | GetVariantIndex(TreeInstance instance) (defined in CityBuilderCore.StructureTerrainTreeVariants) | CityBuilderCore.StructureTerrainTreeVariants | inline | 
  | HasPoint(Vector2Int point) | CityBuilderCore.StructureTerrainTreeVariants |  | 
  | IsDecorator (defined in CityBuilderCore.StructureTerrainTreeVariants) | CityBuilderCore.StructureTerrainTreeVariants |  | 
  | IsDestructible (defined in CityBuilderCore.StructureTerrainTreeVariants) | CityBuilderCore.StructureTerrainTreeVariants |  | 
  | IsMovable (defined in CityBuilderCore.StructureTerrainTreeVariants) | CityBuilderCore.StructureTerrainTreeVariants |  | 
  | IsWalkable (defined in CityBuilderCore.StructureTerrainTreeVariants) | CityBuilderCore.StructureTerrainTreeVariants |  | 
  | Key (defined in CityBuilderCore.KeyedBehaviour) | CityBuilderCore.KeyedBehaviour |  | 
  | Level (defined in CityBuilderCore.StructureTerrainTreeVariants) | CityBuilderCore.StructureTerrainTreeVariants |  | 
  | Name (defined in CityBuilderCore.StructureTerrainTreeVariants) | CityBuilderCore.StructureTerrainTreeVariants |  | 
  | PointsChanged (defined in CityBuilderCore.StructureTerrainTreeVariants) | CityBuilderCore.StructureTerrainTreeVariants |  | 
  | Remove(IEnumerable< Vector2Int > points, UndoRedoActions undoRedoActions=null) | CityBuilderCore.StructureTerrainTreeVariants | inline | 
  | ReplacePoints(IStructure a, IStructure b, Vector2Int point, bool keepRandomization=true, bool keepVariant=true, UndoRedoActions undoRedoActions=null) | CityBuilderCore.IStructure | inlinestatic | 
  | ReplacePoints(IStructure a, IStructure b, IEnumerable< Vector2Int > points, bool keepRandomization=true, bool keepVariant=true, UndoRedoActions undoRedoActions=null) | CityBuilderCore.IStructure | inlinestatic | 
  | StructureReference | CityBuilderCore.StructureTerrainTreeVariants |  | 
  | TerrainModifier (defined in CityBuilderCore.StructureTerrainTreeVariants) | CityBuilderCore.StructureTerrainTreeVariants |  | 
  | Variants (defined in CityBuilderCore.StructureTerrainTreeVariants) | CityBuilderCore.StructureTerrainTreeVariants |  |