Add(IEnumerable< Vector2Int > points) | CityBuilderCore.StructureTerrainTreeVariants | inline |
Add(Vector2Int point, TreeInstance template, int? variantIndex=null) (defined in CityBuilderCore.StructureTerrainTreeVariants) | CityBuilderCore.StructureTerrainTreeVariants | inline |
Add(Vector2Int point, int variantIndex) (defined in CityBuilderCore.StructureTerrainTreeVariants) | CityBuilderCore.StructureTerrainTreeVariants | inline |
Get(Vector2Int point) (defined in CityBuilderCore.StructureTerrainTreeVariants) | CityBuilderCore.StructureTerrainTreeVariants | inline |
GetName() | CityBuilderCore.StructureTerrainTreeVariants | |
GetPoints() | CityBuilderCore.StructureTerrainTreeVariants | |
GetVariantIndex(Vector2Int point) (defined in CityBuilderCore.StructureTerrainTreeVariants) | CityBuilderCore.StructureTerrainTreeVariants | inline |
GetVariantIndex(TreeInstance instance) (defined in CityBuilderCore.StructureTerrainTreeVariants) | CityBuilderCore.StructureTerrainTreeVariants | inline |
HasPoint(Vector2Int point) | CityBuilderCore.StructureTerrainTreeVariants | |
IsDecorator (defined in CityBuilderCore.StructureTerrainTreeVariants) | CityBuilderCore.StructureTerrainTreeVariants | |
IsDestructible (defined in CityBuilderCore.StructureTerrainTreeVariants) | CityBuilderCore.StructureTerrainTreeVariants | |
IsMovable (defined in CityBuilderCore.StructureTerrainTreeVariants) | CityBuilderCore.StructureTerrainTreeVariants | |
IsWalkable (defined in CityBuilderCore.StructureTerrainTreeVariants) | CityBuilderCore.StructureTerrainTreeVariants | |
Key (defined in CityBuilderCore.KeyedBehaviour) | CityBuilderCore.KeyedBehaviour | |
Level (defined in CityBuilderCore.StructureTerrainTreeVariants) | CityBuilderCore.StructureTerrainTreeVariants | |
Name (defined in CityBuilderCore.StructureTerrainTreeVariants) | CityBuilderCore.StructureTerrainTreeVariants | |
PointsChanged (defined in CityBuilderCore.StructureTerrainTreeVariants) | CityBuilderCore.StructureTerrainTreeVariants | |
Remove(IEnumerable< Vector2Int > points) | CityBuilderCore.StructureTerrainTreeVariants | inline |
ReplacePoints(IStructure a, IStructure b, Vector2Int point, bool keepRandomization=true, bool keepVariant=true) | CityBuilderCore.IStructure | inlinestatic |
ReplacePoints(IStructure a, IStructure b, IEnumerable< Vector2Int > points, bool keepRandomization=true, bool keepVariant=true) | CityBuilderCore.IStructure | inlinestatic |
StructureReference | CityBuilderCore.StructureTerrainTreeVariants | |
TerrainModifier (defined in CityBuilderCore.StructureTerrainTreeVariants) | CityBuilderCore.StructureTerrainTreeVariants | |
Variants (defined in CityBuilderCore.StructureTerrainTreeVariants) | CityBuilderCore.StructureTerrainTreeVariants | |