| Add(IEnumerable< Vector2Int > points, UndoRedoActions undoRedoActions=null) | CityBuilderCore.StructureTerrainDetails | inline |
| GetName() | CityBuilderCore.StructureTerrainDetails | |
| GetPoints() | CityBuilderCore.StructureTerrainDetails | |
| HasPoint(Vector2Int point) | CityBuilderCore.StructureTerrainDetails | |
| Index (defined in CityBuilderCore.StructureTerrainDetails) | CityBuilderCore.StructureTerrainDetails | |
| Key (defined in CityBuilderCore.KeyedBehaviour) | CityBuilderCore.KeyedBehaviour | |
| Level (defined in CityBuilderCore.StructureTerrainDetails) | CityBuilderCore.StructureTerrainDetails | |
| Name (defined in CityBuilderCore.StructureTerrainDetails) | CityBuilderCore.StructureTerrainDetails | |
| PointsChanged (defined in CityBuilderCore.StructureTerrainDetails) | CityBuilderCore.StructureTerrainDetails | |
| Remove(IEnumerable< Vector2Int > points, UndoRedoActions undoRedoActions=null) | CityBuilderCore.StructureTerrainDetails | inline |
| ReplacePoints(IStructure a, IStructure b, Vector2Int point, bool keepRandomization=true, bool keepVariant=true, UndoRedoActions undoRedoActions=null) | CityBuilderCore.IStructure | inlinestatic |
| ReplacePoints(IStructure a, IStructure b, IEnumerable< Vector2Int > points, bool keepRandomization=true, bool keepVariant=true, UndoRedoActions undoRedoActions=null) | CityBuilderCore.IStructure | inlinestatic |
| StructureReference | CityBuilderCore.StructureTerrainDetails | |
| TerrainModifier (defined in CityBuilderCore.StructureTerrainDetails) | CityBuilderCore.StructureTerrainDetails | |