Add(IEnumerable< Vector2Int > points, UndoRedoActions undoRedoActions=null) | CityBuilderCore.StructureTerrainDetails | inline |
GetName() | CityBuilderCore.StructureTerrainDetails | |
GetPoints() | CityBuilderCore.StructureTerrainDetails | |
HasPoint(Vector2Int point) | CityBuilderCore.StructureTerrainDetails | |
Index (defined in CityBuilderCore.StructureTerrainDetails) | CityBuilderCore.StructureTerrainDetails | |
Key (defined in CityBuilderCore.KeyedBehaviour) | CityBuilderCore.KeyedBehaviour | |
Level (defined in CityBuilderCore.StructureTerrainDetails) | CityBuilderCore.StructureTerrainDetails | |
Name (defined in CityBuilderCore.StructureTerrainDetails) | CityBuilderCore.StructureTerrainDetails | |
PointsChanged (defined in CityBuilderCore.StructureTerrainDetails) | CityBuilderCore.StructureTerrainDetails | |
Remove(IEnumerable< Vector2Int > points, UndoRedoActions undoRedoActions=null) | CityBuilderCore.StructureTerrainDetails | inline |
ReplacePoints(IStructure a, IStructure b, Vector2Int point, bool keepRandomization=true, bool keepVariant=true, UndoRedoActions undoRedoActions=null) | CityBuilderCore.IStructure | inlinestatic |
ReplacePoints(IStructure a, IStructure b, IEnumerable< Vector2Int > points, bool keepRandomization=true, bool keepVariant=true, UndoRedoActions undoRedoActions=null) | CityBuilderCore.IStructure | inlinestatic |
StructureReference | CityBuilderCore.StructureTerrainDetails | |
TerrainModifier (defined in CityBuilderCore.StructureTerrainDetails) | CityBuilderCore.StructureTerrainDetails | |