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CityBuilderCore.StructureCollectionFloat.Variant Class Reference

Public Member Functions

GameObject Instantiate (Transform parent, Vector2Int point, IMap map, IGridPositions gridPositions, IGridRotations gridRotations)
 
GameObject Instantiate (Transform parent, Vector3 localPosition, Quaternion localRotation, Vector3 localScale)
 
void Adjust (GameObject instance, Vector2Int point, IMap map, IGridPositions gridPositions, IGridRotations gridRotations)
 

Public Attributes

GameObject Prefab
 
float OffsetMaximum
 
StructureRotationMode RotationMode
 
float ScaleMinimum = 1f
 
float ScaleMaximum = 1f