| Add(Vector2Int point, UndoRedoActions undoRedoActions=null) (defined in CityBuilderCore.StructureCollectionFloat) | CityBuilderCore.StructureCollectionFloat | |
| Add(IEnumerable< Vector2Int > points, UndoRedoActions undoRedoActions=null) | CityBuilderCore.StructureCollectionFloat | inline |
| Add(Vector2Int point, int variantIndex, UndoRedoActions undoRedoActions=null) (defined in CityBuilderCore.StructureCollectionFloat) | CityBuilderCore.StructureCollectionFloat | inline |
| Add(Vector2Int point, Vector3 localPosition, Quaternion localRotation, Vector3 localScale, int? variantIndex=null, string data=null, UndoRedoActions undoRedoActions=null) (defined in CityBuilderCore.StructureCollectionFloat) | CityBuilderCore.StructureCollectionFloat | inline |
| Clear() (defined in CityBuilderCore.StructureCollectionFloat) | CityBuilderCore.StructureCollectionFloat | inline |
| GetChildPoints(IGridPositions positions) (defined in CityBuilderCore.StructureCollectionFloat) | CityBuilderCore.StructureCollectionFloat | inline |
| GetName() | CityBuilderCore.StructureCollectionFloat | |
| GetObject(Vector2Int point) (defined in CityBuilderCore.StructureCollectionFloat) | CityBuilderCore.StructureCollectionFloat | |
| GetPoints() | CityBuilderCore.StructureCollectionFloat | |
| GetVariantIndex(Vector2Int point) (defined in CityBuilderCore.StructureCollectionFloat) | CityBuilderCore.StructureCollectionFloat | inline |
| GetVariantIndex(string name) (defined in CityBuilderCore.StructureCollectionFloat) | CityBuilderCore.StructureCollectionFloat | inline |
| HasPoint(Vector2Int point) | CityBuilderCore.StructureCollectionFloat | |
| IsDecorator (defined in CityBuilderCore.StructureCollectionFloat) | CityBuilderCore.StructureCollectionFloat | |
| IsDestructible (defined in CityBuilderCore.StructureCollectionFloat) | CityBuilderCore.StructureCollectionFloat | |
| IsMovable (defined in CityBuilderCore.StructureCollectionFloat) | CityBuilderCore.StructureCollectionFloat | |
| IsWalkable (defined in CityBuilderCore.StructureCollectionFloat) | CityBuilderCore.StructureCollectionFloat | |
| Key (defined in CityBuilderCore.KeyedBehaviour) | CityBuilderCore.KeyedBehaviour | |
| Level (defined in CityBuilderCore.StructureCollectionFloat) | CityBuilderCore.StructureCollectionFloat | |
| LoadData(StructureCollectionFloatData data) (defined in CityBuilderCore.StructureCollectionFloat) | CityBuilderCore.StructureCollectionFloat | inline |
| Name (defined in CityBuilderCore.StructureCollectionFloat) | CityBuilderCore.StructureCollectionFloat | |
| PointsChanged (defined in CityBuilderCore.StructureCollectionFloat) | CityBuilderCore.StructureCollectionFloat | |
| Remove(Vector2Int point, UndoRedoActions undoRedoActions=null) (defined in CityBuilderCore.StructureCollectionFloat) | CityBuilderCore.StructureCollectionFloat | |
| Remove(IEnumerable< Vector2Int > points, UndoRedoActions undoRedoActions=null) | CityBuilderCore.StructureCollectionFloat | inline |
| ReplacePoints(IStructure a, IStructure b, Vector2Int point, bool keepRandomization=true, bool keepVariant=true, UndoRedoActions undoRedoActions=null) | CityBuilderCore.IStructure | inlinestatic |
| ReplacePoints(IStructure a, IStructure b, IEnumerable< Vector2Int > points, bool keepRandomization=true, bool keepVariant=true, UndoRedoActions undoRedoActions=null) | CityBuilderCore.IStructure | inlinestatic |
| Root (defined in CityBuilderCore.StructureCollectionFloat) | CityBuilderCore.StructureCollectionFloat | |
| SaveData() (defined in CityBuilderCore.StructureCollectionFloat) | CityBuilderCore.StructureCollectionFloat | inline |
| StructureReference | CityBuilderCore.StructureCollectionFloat | |
| Variants (defined in CityBuilderCore.StructureCollectionFloat) | CityBuilderCore.StructureCollectionFloat | |