Add(Vector2Int point, UndoRedoActions undoRedoActions=null) (defined in CityBuilderCore.StructureCollectionFloat) | CityBuilderCore.StructureCollectionFloat | |
Add(IEnumerable< Vector2Int > points, UndoRedoActions undoRedoActions=null) | CityBuilderCore.StructureCollectionFloat | inline |
Add(Vector2Int point, int variantIndex, UndoRedoActions undoRedoActions=null) (defined in CityBuilderCore.StructureCollectionFloat) | CityBuilderCore.StructureCollectionFloat | inline |
Add(Vector2Int point, Vector3 localPosition, Quaternion localRotation, Vector3 localScale, int? variantIndex=null, string data=null, UndoRedoActions undoRedoActions=null) (defined in CityBuilderCore.StructureCollectionFloat) | CityBuilderCore.StructureCollectionFloat | inline |
Clear() (defined in CityBuilderCore.StructureCollectionFloat) | CityBuilderCore.StructureCollectionFloat | inline |
GetChildPoints(IGridPositions positions) (defined in CityBuilderCore.StructureCollectionFloat) | CityBuilderCore.StructureCollectionFloat | inline |
GetName() | CityBuilderCore.StructureCollectionFloat | |
GetObject(Vector2Int point) (defined in CityBuilderCore.StructureCollectionFloat) | CityBuilderCore.StructureCollectionFloat | |
GetPoints() | CityBuilderCore.StructureCollectionFloat | |
GetVariantIndex(Vector2Int point) (defined in CityBuilderCore.StructureCollectionFloat) | CityBuilderCore.StructureCollectionFloat | inline |
GetVariantIndex(string name) (defined in CityBuilderCore.StructureCollectionFloat) | CityBuilderCore.StructureCollectionFloat | inline |
HasPoint(Vector2Int point) | CityBuilderCore.StructureCollectionFloat | |
IsDecorator (defined in CityBuilderCore.StructureCollectionFloat) | CityBuilderCore.StructureCollectionFloat | |
IsDestructible (defined in CityBuilderCore.StructureCollectionFloat) | CityBuilderCore.StructureCollectionFloat | |
IsMovable (defined in CityBuilderCore.StructureCollectionFloat) | CityBuilderCore.StructureCollectionFloat | |
IsWalkable (defined in CityBuilderCore.StructureCollectionFloat) | CityBuilderCore.StructureCollectionFloat | |
Key (defined in CityBuilderCore.KeyedBehaviour) | CityBuilderCore.KeyedBehaviour | |
Level (defined in CityBuilderCore.StructureCollectionFloat) | CityBuilderCore.StructureCollectionFloat | |
LoadData(StructureCollectionFloatData data) (defined in CityBuilderCore.StructureCollectionFloat) | CityBuilderCore.StructureCollectionFloat | inline |
Name (defined in CityBuilderCore.StructureCollectionFloat) | CityBuilderCore.StructureCollectionFloat | |
PointsChanged (defined in CityBuilderCore.StructureCollectionFloat) | CityBuilderCore.StructureCollectionFloat | |
Remove(Vector2Int point, UndoRedoActions undoRedoActions=null) (defined in CityBuilderCore.StructureCollectionFloat) | CityBuilderCore.StructureCollectionFloat | |
Remove(IEnumerable< Vector2Int > points, UndoRedoActions undoRedoActions=null) | CityBuilderCore.StructureCollectionFloat | inline |
ReplacePoints(IStructure a, IStructure b, Vector2Int point, bool keepRandomization=true, bool keepVariant=true, UndoRedoActions undoRedoActions=null) | CityBuilderCore.IStructure | inlinestatic |
ReplacePoints(IStructure a, IStructure b, IEnumerable< Vector2Int > points, bool keepRandomization=true, bool keepVariant=true, UndoRedoActions undoRedoActions=null) | CityBuilderCore.IStructure | inlinestatic |
Root (defined in CityBuilderCore.StructureCollectionFloat) | CityBuilderCore.StructureCollectionFloat | |
SaveData() (defined in CityBuilderCore.StructureCollectionFloat) | CityBuilderCore.StructureCollectionFloat | inline |
StructureReference | CityBuilderCore.StructureCollectionFloat | |
Variants (defined in CityBuilderCore.StructureCollectionFloat) | CityBuilderCore.StructureCollectionFloat | |