| Add(Vector2Int point, UndoRedoActions undoRedoActions=null) (defined in CityBuilderCore.StructureCollectionFloat) | CityBuilderCore.StructureCollectionFloat |  | 
  | Add(IEnumerable< Vector2Int > points, UndoRedoActions undoRedoActions=null) | CityBuilderCore.StructureCollectionFloat | inline | 
  | Add(Vector2Int point, int variantIndex, UndoRedoActions undoRedoActions=null) (defined in CityBuilderCore.StructureCollectionFloat) | CityBuilderCore.StructureCollectionFloat | inline | 
  | Add(Vector2Int point, Vector3 localPosition, Quaternion localRotation, Vector3 localScale, int? variantIndex=null, string data=null, UndoRedoActions undoRedoActions=null) (defined in CityBuilderCore.StructureCollectionFloat) | CityBuilderCore.StructureCollectionFloat | inline | 
  | Clear() (defined in CityBuilderCore.StructureCollectionFloat) | CityBuilderCore.StructureCollectionFloat | inline | 
  | GetChildPoints(IGridPositions positions) (defined in CityBuilderCore.StructureCollectionFloat) | CityBuilderCore.StructureCollectionFloat | inline | 
  | GetName() | CityBuilderCore.StructureCollectionFloat |  | 
  | GetObject(Vector2Int point) (defined in CityBuilderCore.StructureCollectionFloat) | CityBuilderCore.StructureCollectionFloat |  | 
  | GetPoints() | CityBuilderCore.StructureCollectionFloat |  | 
  | GetVariantIndex(Vector2Int point) (defined in CityBuilderCore.StructureCollectionFloat) | CityBuilderCore.StructureCollectionFloat | inline | 
  | GetVariantIndex(string name) (defined in CityBuilderCore.StructureCollectionFloat) | CityBuilderCore.StructureCollectionFloat | inline | 
  | HasPoint(Vector2Int point) | CityBuilderCore.StructureCollectionFloat |  | 
  | IsDecorator (defined in CityBuilderCore.StructureCollectionFloat) | CityBuilderCore.StructureCollectionFloat |  | 
  | IsDestructible (defined in CityBuilderCore.StructureCollectionFloat) | CityBuilderCore.StructureCollectionFloat |  | 
  | IsMovable (defined in CityBuilderCore.StructureCollectionFloat) | CityBuilderCore.StructureCollectionFloat |  | 
  | IsWalkable (defined in CityBuilderCore.StructureCollectionFloat) | CityBuilderCore.StructureCollectionFloat |  | 
  | Key (defined in CityBuilderCore.KeyedBehaviour) | CityBuilderCore.KeyedBehaviour |  | 
  | Level (defined in CityBuilderCore.StructureCollectionFloat) | CityBuilderCore.StructureCollectionFloat |  | 
  | LoadData(StructureCollectionFloatData data) (defined in CityBuilderCore.StructureCollectionFloat) | CityBuilderCore.StructureCollectionFloat | inline | 
  | Name (defined in CityBuilderCore.StructureCollectionFloat) | CityBuilderCore.StructureCollectionFloat |  | 
  | PointsChanged (defined in CityBuilderCore.StructureCollectionFloat) | CityBuilderCore.StructureCollectionFloat |  | 
  | Remove(Vector2Int point, UndoRedoActions undoRedoActions=null) (defined in CityBuilderCore.StructureCollectionFloat) | CityBuilderCore.StructureCollectionFloat |  | 
  | Remove(IEnumerable< Vector2Int > points, UndoRedoActions undoRedoActions=null) | CityBuilderCore.StructureCollectionFloat | inline | 
  | ReplacePoints(IStructure a, IStructure b, Vector2Int point, bool keepRandomization=true, bool keepVariant=true, UndoRedoActions undoRedoActions=null) | CityBuilderCore.IStructure | inlinestatic | 
  | ReplacePoints(IStructure a, IStructure b, IEnumerable< Vector2Int > points, bool keepRandomization=true, bool keepVariant=true, UndoRedoActions undoRedoActions=null) | CityBuilderCore.IStructure | inlinestatic | 
  | Root (defined in CityBuilderCore.StructureCollectionFloat) | CityBuilderCore.StructureCollectionFloat |  | 
  | SaveData() (defined in CityBuilderCore.StructureCollectionFloat) | CityBuilderCore.StructureCollectionFloat | inline | 
  | StructureReference | CityBuilderCore.StructureCollectionFloat |  | 
  | Variants (defined in CityBuilderCore.StructureCollectionFloat) | CityBuilderCore.StructureCollectionFloat |  |