| _building (defined in CityBuilderCore.WalkerSpawner< T >) | CityBuilderCore.WalkerSpawner< T > | protected | 
  | _currentWalkers (defined in CityBuilderCore.WalkerSpawner< T >) | CityBuilderCore.WalkerSpawner< T > | protected | 
  | _root (defined in CityBuilderCore.WalkerSpawner< T >) | CityBuilderCore.WalkerSpawner< T > | protected | 
  | clearWalkers() (defined in CityBuilderCore.WalkerSpawner< T >) | CityBuilderCore.WalkerSpawner< T > | inlineprotected | 
  | Count (defined in CityBuilderCore.WalkerSpawner< T >) | CityBuilderCore.WalkerSpawner< T > |  | 
  | CurrentWalkers (defined in CityBuilderCore.WalkerSpawner< T >) | CityBuilderCore.WalkerSpawner< T > |  | 
  | HasWalker | CityBuilderCore.WalkerSpawner< T > |  | 
  | Initialize(Transform root, Func< T, bool > onSpawning=null, Action< T > onFinished=null) (defined in CityBuilderCore.WalkerSpawner< T >) | CityBuilderCore.WalkerSpawner< T > | inline | 
  | Initialize(IBuilding building, Func< T, bool > onSpawning=null, Action< T > onFinished=null) (defined in CityBuilderCore.WalkerSpawner< T >) | CityBuilderCore.WalkerSpawner< T > | inline | 
  | initialize() (defined in CityBuilderCore.PooledWalkerSpawner< T >) | CityBuilderCore.PooledWalkerSpawner< T > | inlineprotectedvirtual | 
  | Initialize< Q, P >(Transform root, MonoBehaviour owner, Func< Q > preparer, Func< Q, P > planner, Action< T, P > spawner=null, Action< T > finished=null) (defined in CityBuilderCore.WalkerSpawner< T >) | CityBuilderCore.WalkerSpawner< T > | inline | 
  | Initialize< Q, P >(IBuilding building, MonoBehaviour owner, Func< Q > preparer, Func< Q, P > planner, Action< T, P > spawner=null, Action< T > finished=null) (defined in CityBuilderCore.WalkerSpawner< T >) | CityBuilderCore.WalkerSpawner< T > | inline | 
  | Integrate(T walker, Action< T > onSpawned=null) (defined in CityBuilderCore.WalkerSpawner< T >) | CityBuilderCore.WalkerSpawner< T > | inline | 
  | LoadData(PooledWalkerSpawnerData data) (defined in CityBuilderCore.PooledWalkerSpawner< T >) | CityBuilderCore.PooledWalkerSpawner< T > | inline | 
  | Prefab (defined in CityBuilderCore.WalkerSpawner< T >) | CityBuilderCore.WalkerSpawner< T > |  | 
  | reloadActive() (defined in CityBuilderCore.WalkerSpawner< T >) | CityBuilderCore.WalkerSpawner< T > | inlineprotected | 
  | SaveData() (defined in CityBuilderCore.PooledWalkerSpawner< T >) | CityBuilderCore.PooledWalkerSpawner< T > | inline | 
  | spawn(Action< T > onSpawned=null, Vector2Int? start=null) (defined in CityBuilderCore.WalkerSpawner< T >) | CityBuilderCore.WalkerSpawner< T > | inlineprotected | 
  | SpawnerDowntime (defined in CityBuilderCore.PooledWalkerSpawner< T >) | CityBuilderCore.PooledWalkerSpawner< T > |  | 
  | spawnPrepared(MonoBehaviour owner, Func< object > preparer, Func< object, object > planner, Action< T, object > spawner=null, Action< T > onSpawned=null, Vector2Int? start=null) (defined in CityBuilderCore.WalkerSpawner< T >) | CityBuilderCore.WalkerSpawner< T > | inlineprotected | 
  | Update(float multiplier=1f) (defined in CityBuilderCore.PooledWalkerSpawner< T >) | CityBuilderCore.PooledWalkerSpawner< T > | inline | 
  | WalkerDowntime (defined in CityBuilderCore.PooledWalkerSpawner< T >) | CityBuilderCore.PooledWalkerSpawner< T > |  |