_building (defined in CityBuilderCore.WalkerSpawner< T >) | CityBuilderCore.WalkerSpawner< T > | protected |
_currentWalkers (defined in CityBuilderCore.WalkerSpawner< T >) | CityBuilderCore.WalkerSpawner< T > | protected |
_root (defined in CityBuilderCore.WalkerSpawner< T >) | CityBuilderCore.WalkerSpawner< T > | protected |
clearWalkers() (defined in CityBuilderCore.WalkerSpawner< T >) | CityBuilderCore.WalkerSpawner< T > | inlineprotected |
Count (defined in CityBuilderCore.WalkerSpawner< T >) | CityBuilderCore.WalkerSpawner< T > | |
CurrentWalkers (defined in CityBuilderCore.WalkerSpawner< T >) | CityBuilderCore.WalkerSpawner< T > | |
HasWalker | CityBuilderCore.WalkerSpawner< T > | |
Initialize(Transform root, Func< T, bool > onSpawning=null, Action< T > onFinished=null) (defined in CityBuilderCore.WalkerSpawner< T >) | CityBuilderCore.WalkerSpawner< T > | inline |
Initialize(IBuilding building, Func< T, bool > onSpawning=null, Action< T > onFinished=null) (defined in CityBuilderCore.WalkerSpawner< T >) | CityBuilderCore.WalkerSpawner< T > | inline |
initialize() (defined in CityBuilderCore.PooledWalkerSpawner< T >) | CityBuilderCore.PooledWalkerSpawner< T > | inlineprotectedvirtual |
Initialize< Q, P >(Transform root, MonoBehaviour owner, Func< Q > preparer, Func< Q, P > planner, Action< T, P > spawner=null, Action< T > finished=null) (defined in CityBuilderCore.WalkerSpawner< T >) | CityBuilderCore.WalkerSpawner< T > | inline |
Initialize< Q, P >(IBuilding building, MonoBehaviour owner, Func< Q > preparer, Func< Q, P > planner, Action< T, P > spawner=null, Action< T > finished=null) (defined in CityBuilderCore.WalkerSpawner< T >) | CityBuilderCore.WalkerSpawner< T > | inline |
Integrate(T walker, Action< T > onSpawned=null) (defined in CityBuilderCore.WalkerSpawner< T >) | CityBuilderCore.WalkerSpawner< T > | inline |
LoadData(PooledWalkerSpawnerData data) (defined in CityBuilderCore.PooledWalkerSpawner< T >) | CityBuilderCore.PooledWalkerSpawner< T > | inline |
Prefab (defined in CityBuilderCore.WalkerSpawner< T >) | CityBuilderCore.WalkerSpawner< T > | |
reloadActive() (defined in CityBuilderCore.WalkerSpawner< T >) | CityBuilderCore.WalkerSpawner< T > | inlineprotected |
SaveData() (defined in CityBuilderCore.PooledWalkerSpawner< T >) | CityBuilderCore.PooledWalkerSpawner< T > | inline |
spawn(Action< T > onSpawned=null, Vector2Int? start=null) (defined in CityBuilderCore.WalkerSpawner< T >) | CityBuilderCore.WalkerSpawner< T > | inlineprotected |
SpawnerDowntime (defined in CityBuilderCore.PooledWalkerSpawner< T >) | CityBuilderCore.PooledWalkerSpawner< T > | |
spawnPrepared(MonoBehaviour owner, Func< object > preparer, Func< object, object > planner, Action< T, object > spawner=null, Action< T > onSpawned=null, Vector2Int? start=null) (defined in CityBuilderCore.WalkerSpawner< T >) | CityBuilderCore.WalkerSpawner< T > | inlineprotected |
Update(float multiplier=1f) (defined in CityBuilderCore.PooledWalkerSpawner< T >) | CityBuilderCore.PooledWalkerSpawner< T > | inline |
WalkerDowntime (defined in CityBuilderCore.PooledWalkerSpawner< T >) | CityBuilderCore.PooledWalkerSpawner< T > | |