AddEmployment(IEmployment employment) | CityBuilderCore.DefaultPopulationManager | inline |
AddHomeless(Population population, IHousing housing, int quantity) | CityBuilderCore.DefaultPopulationManager | inline |
Awake() (defined in CityBuilderCore.DefaultPopulationManager) | CityBuilderCore.DefaultPopulationManager | inlineprotectedvirtual |
CheckEmployment() | CityBuilderCore.DefaultPopulationManager | inline |
GetAvailable(Population population, EmploymentGroup group=null) | CityBuilderCore.DefaultPopulationManager | inline |
GetCapacity(Population population) | CityBuilderCore.DefaultPopulationManager | inline |
GetEmployed(Population population, EmploymentGroup group=null) | CityBuilderCore.DefaultPopulationManager | |
GetEmploymentRate(Population population) | CityBuilderCore.DefaultPopulationManager | inline |
GetHousings() (defined in CityBuilderCore.DefaultPopulationManager) | CityBuilderCore.DefaultPopulationManager | inline |
GetMigration(Population population) (defined in CityBuilderCore.DefaultPopulationManager) | CityBuilderCore.DefaultPopulationManager | |
GetNeeded(Population population, EmploymentGroup group=null) | CityBuilderCore.DefaultPopulationManager | inline |
GetPriority(EmploymentGroup group) | CityBuilderCore.DefaultPopulationManager | inline |
GetQuantity(Population population, bool includeReserved=false) | CityBuilderCore.DefaultPopulationManager | inline |
GetRemainingCapacity(Population population) | CityBuilderCore.DefaultPopulationManager | inline |
GetWorkerPath(IBuilding building, Vector2Int? currentPoint, Worker worker, ItemStorage storage, float maxDistance, PathType pathType, object pathTag) | CityBuilderCore.DefaultPopulationManager | inline |
GetWorkerPathQuery(IBuilding building, Vector2Int? currentPoint, Worker worker, ItemStorage storage, float maxDistance, PathType pathType, object pathTag) | CityBuilderCore.DefaultPopulationManager | inline |
GetWorkerRate(Population population) | CityBuilderCore.DefaultPopulationManager | inline |
RemoveEmployment(IEmployment employment) | CityBuilderCore.DefaultPopulationManager | inline |
SetPriority(EmploymentGroup group, int priority) | CityBuilderCore.DefaultPopulationManager | inline |
Start() (defined in CityBuilderCore.DefaultPopulationManager) | CityBuilderCore.DefaultPopulationManager | inlineprotectedvirtual |