| AddEmployment(IEmployment employment) | CityBuilderCore.DefaultPopulationManager | inline |
| AddHomeless(Population population, IHousing housing, int quantity) | CityBuilderCore.DefaultPopulationManager | inline |
| Awake() (defined in CityBuilderCore.DefaultPopulationManager) | CityBuilderCore.DefaultPopulationManager | inlineprotectedvirtual |
| CheckEmployment() | CityBuilderCore.DefaultPopulationManager | inline |
| GetAvailable(Population population, EmploymentGroup group=null) | CityBuilderCore.DefaultPopulationManager | inline |
| GetCapacity(Population population) | CityBuilderCore.DefaultPopulationManager | inline |
| GetEmployed(Population population, EmploymentGroup group=null) | CityBuilderCore.DefaultPopulationManager | |
| GetEmploymentRate(Population population) | CityBuilderCore.DefaultPopulationManager | inline |
| GetHousings() (defined in CityBuilderCore.DefaultPopulationManager) | CityBuilderCore.DefaultPopulationManager | inline |
| GetMigration(Population population) (defined in CityBuilderCore.DefaultPopulationManager) | CityBuilderCore.DefaultPopulationManager | |
| GetNeeded(Population population, EmploymentGroup group=null) | CityBuilderCore.DefaultPopulationManager | inline |
| GetPriority(EmploymentGroup group) | CityBuilderCore.DefaultPopulationManager | inline |
| GetQuantity(Population population, bool includeReserved=false) | CityBuilderCore.DefaultPopulationManager | inline |
| GetRemainingCapacity(Population population) | CityBuilderCore.DefaultPopulationManager | inline |
| GetWorkerPath(IBuilding building, Vector2Int? currentPoint, Worker worker, ItemStorage storage, float maxDistance, PathType pathType, object pathTag) | CityBuilderCore.DefaultPopulationManager | inline |
| GetWorkerPathQuery(IBuilding building, Vector2Int? currentPoint, Worker worker, ItemStorage storage, float maxDistance, PathType pathType, object pathTag) | CityBuilderCore.DefaultPopulationManager | inline |
| GetWorkerRate(Population population) | CityBuilderCore.DefaultPopulationManager | inline |
| RemoveEmployment(IEmployment employment) | CityBuilderCore.DefaultPopulationManager | inline |
| SetPriority(EmploymentGroup group, int priority) | CityBuilderCore.DefaultPopulationManager | inline |
| Start() (defined in CityBuilderCore.DefaultPopulationManager) | CityBuilderCore.DefaultPopulationManager | inlineprotectedvirtual |